Hello Ventuzians!
THE FORUMS ARE CLOSED!

Please join our discord server HERE!! << click me :D

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!

Search found 345 matches

by lerou
12 Aug 2015, 06:03
Forum: How to...
Topic: Image from URL
Replies: 1
Views: 1920

Re: Image from URL

Hi,

fetch the xml, select the image url and use it in a texture loader. You can select nodes/attributes from the xml using Ventuz xml nodes or you write a little script.

The example shows both - in a very! basic way.

Best,
rou
by lerou
09 Jul 2015, 11:53
Forum: Feature Requests
Topic: Bundle error messages when starting Ventuz
Replies: 0
Views: 1947

Bundle error messages when starting Ventuz

Hi, yes, I sometimes start a second Ventuz instance. I know, I know. But when I just need to export something and don't want to close my current project, ... you know. Those error messages I get are pretty annoying though. Wouldn't it be possible to bundle them? Tell the user there were errors? Inst...
by lerou
07 Jul 2015, 18:52
Forum: How to...
Topic: Need to move directional lighting with 3D text
Replies: 2
Views: 2240

Re: Need to move directional lighting with 3D text

Hi Robert, a directional light has no position. The light direction is the same for every vertex, so the position of the element does not make a change. BUT: the direction from the object to the camera matters! The light used in Ventuz has several components. I'll show it to you with a simple scene....
by lerou
07 Jul 2015, 10:11
Forum: How to...
Topic: mesh wireframe in ventuz
Replies: 3
Views: 2868

Re: mesh wireframe in ventuz

Hi,

Ventuz supports only triangles, so any polygon is triangulated. That's why you get those diagonals. A quad is divided into two triangles.

cheers,
rou
by lerou
05 Jun 2015, 19:11
Forum: How to...
Topic: fisheye-foto on a hemisphere
Replies: 15
Views: 9088

Re: fisheye-foto on a hemisphere

there's always the next job...
by lerou
05 Jun 2015, 08:35
Forum: How to...
Topic: fisheye-foto on a hemisphere
Replies: 15
Views: 9088

Re: fisheye-foto on a hemisphere

Hi, as already pointed out, you need a special geometry for that with the correct UVs. Also the mapping must match your fisheye effect as fisheye is a pretty general word - it mostly means catching an unusually high angle. A special case is a hemisphere map, where you have an angle of 180°. That is ...
by lerou
02 Jun 2015, 07:39
Forum: General Discussion
Topic: XML from URL
Replies: 5
Views: 4614

Re: XML from URL

Hi,

works for me.

cheers,
rou
by lerou
01 Jun 2015, 13:07
Forum: How to...
Topic: Alpha channel from Gray Scale Possible?
Replies: 3
Views: 2523

Re: Alpha channel from Gray Scale Possible?

For transformations: That is a matrix input. You can connect a matrix from a matrix node (like Scaling) to that input. It will then read "Matrix". If you have no input, you can only select Zero or Identity.

cheers,
rou
by lerou
01 Jun 2015, 13:03
Forum: How to...
Topic: Alpha channel from Gray Scale Possible?
Replies: 3
Views: 2523

Re: Alpha channel from Gray Scale Possible?

Getting the color into the alpha channel is not that easy unless you use a shader. If you load your texture from file: use the image loader and a node called "set alpha mask". Use your image from the image loader as alpha and image source. Convert the resulting image to texture and use it ...