Hi,
fetch the xml, select the image url and use it in a texture loader. You can select nodes/attributes from the xml using Ventuz xml nodes or you write a little script.
The example shows both - in a very! basic way.
Best,
rou
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 345 matches
- 12 Aug 2015, 06:03
- Forum: How to...
- Topic: Image from URL
- Replies: 1
- Views: 1920
- 09 Jul 2015, 11:53
- Forum: Feature Requests
- Topic: Bundle error messages when starting Ventuz
- Replies: 0
- Views: 1947
Bundle error messages when starting Ventuz
Hi, yes, I sometimes start a second Ventuz instance. I know, I know. But when I just need to export something and don't want to close my current project, ... you know. Those error messages I get are pretty annoying though. Wouldn't it be possible to bundle them? Tell the user there were errors? Inst...
- 07 Jul 2015, 18:53
- Forum: How to...
- Topic: Need to move directional lighting with 3D text
- Replies: 2
- Views: 2240
Re: Need to move directional lighting with 3D text
more attachments.
- 07 Jul 2015, 18:52
- Forum: How to...
- Topic: Need to move directional lighting with 3D text
- Replies: 2
- Views: 2240
Re: Need to move directional lighting with 3D text
Hi Robert, a directional light has no position. The light direction is the same for every vertex, so the position of the element does not make a change. BUT: the direction from the object to the camera matters! The light used in Ventuz has several components. I'll show it to you with a simple scene....
- 07 Jul 2015, 10:11
- Forum: How to...
- Topic: mesh wireframe in ventuz
- Replies: 3
- Views: 2868
Re: mesh wireframe in ventuz
Hi,
Ventuz supports only triangles, so any polygon is triangulated. That's why you get those diagonals. A quad is divided into two triangles.
cheers,
rou
Ventuz supports only triangles, so any polygon is triangulated. That's why you get those diagonals. A quad is divided into two triangles.
cheers,
rou
- 05 Jun 2015, 19:11
- Forum: How to...
- Topic: fisheye-foto on a hemisphere
- Replies: 15
- Views: 9088
Re: fisheye-foto on a hemisphere
there's always the next job...
- 05 Jun 2015, 08:35
- Forum: How to...
- Topic: fisheye-foto on a hemisphere
- Replies: 15
- Views: 9088
Re: fisheye-foto on a hemisphere
Hi, as already pointed out, you need a special geometry for that with the correct UVs. Also the mapping must match your fisheye effect as fisheye is a pretty general word - it mostly means catching an unusually high angle. A special case is a hemisphere map, where you have an angle of 180°. That is ...
- 02 Jun 2015, 07:39
- Forum: General Discussion
- Topic: XML from URL
- Replies: 5
- Views: 4614
Re: XML from URL
Hi,
works for me.
cheers,
rou
works for me.
cheers,
rou
- 01 Jun 2015, 13:07
- Forum: How to...
- Topic: Alpha channel from Gray Scale Possible?
- Replies: 3
- Views: 2523
Re: Alpha channel from Gray Scale Possible?
For transformations: That is a matrix input. You can connect a matrix from a matrix node (like Scaling) to that input. It will then read "Matrix". If you have no input, you can only select Zero or Identity.
cheers,
rou
cheers,
rou
- 01 Jun 2015, 13:03
- Forum: How to...
- Topic: Alpha channel from Gray Scale Possible?
- Replies: 3
- Views: 2523
Re: Alpha channel from Gray Scale Possible?
Getting the color into the alpha channel is not that easy unless you use a shader. If you load your texture from file: use the image loader and a node called "set alpha mask". Use your image from the image loader as alpha and image source. Convert the resulting image to texture and use it ...