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THE FORUMS ARE CLOSED!

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We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

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Search found 178 matches

by Naggar
15 Nov 2020, 08:01
Forum: Feature Requests
Topic: Joystick Node update
Replies: 2
Views: 3589

Joystick Node update

Hi, I've been testing a PS4 controller for Ventuz, I wanted to ask if we can ask for a second axis output for the second analog. And it doesn't have to be for PS4 controller but i think nowadays any game controller would definitely have two joysticks. As it is now there are (X,Y,Z) properties where ...
by Naggar
12 Nov 2020, 09:18
Forum: Feature Requests
Topic: SSAO Ambient Occlusion Filter
Replies: 3
Views: 4336

Re: SSAO Ambient Occlusion Filter

I'm aware that its Screen space, but I was thinking that it would be something similar to 3D ref layer mechanism, if 3D reference layer can remove something from one layer and show it in another, maybe there could be a similar approach with the AO overlay (when filtering it out it is completely bloc...
by Naggar
08 Nov 2020, 07:31
Forum: Feature Requests
Topic: SSAO Ambient Occlusion Filter
Replies: 3
Views: 4336

SSAO Ambient Occlusion Filter

Hello Ventuz team Often I end up disabling AO altogether simply because I have a few Alpha materials on some meshes, fake beam lights with alpha or particle systems in a 3D scene. Therefore I would like to request for a filter node to exclude SSAO for meshes in a layer if possible.. Thanks and best ...
by Naggar
05 Nov 2020, 13:00
Forum: How to
Topic: How to set up multiple NDI Outputs in Designer
Replies: 4
Views: 4603

How to set up multiple NDI Outputs in Designer

Hi Can anyone tell me how I can create multiple layers in Ventuz designer and somehow set a scene/layer/port or anything to different NDI Output channels? if that is not how it works, what is the purpose of being able to set multiple NDI outputs in ventuz configuration editor? For example I would li...
by Naggar
14 Sep 2020, 10:17
Forum: Feature Requests
Topic: Spreader control random
Replies: 1
Views: 3238

Spreader control random

Hi I was hoping we could have some more control on the spreader node. when randomize is enabled is there a way to select for example "uniform scale" randomize rather than it squashing and stretching everything?.. in rotation property, is it poosible to select a single axis to randomize rat...
by Naggar
29 Jul 2020, 11:08
Forum: How to
Topic: NDI Stream Out
Replies: 0
Views: 3024

NDI Stream Out

Hi everyone, Since we've been having a bunch virtual stuff happening lately I've been experimenting with NDI but I need to understand a bit more about that with ventuz. I'll jump straight to the questions :) - What preperations, setups and software installations can i do to my windows system before ...
by Naggar
30 Jun 2020, 17:15
Forum: Feature Requests
Topic: Baked Emissive Lights
Replies: 7
Views: 5915

Re: Baked Emissive Lights

Thanks :D
by Naggar
28 Jun 2020, 11:04
Forum: Feature Requests
Topic: Baked Emissive Lights
Replies: 7
Views: 5915

Re: Baked Emissive Lights

Hi Dennis, Yes I'm aware that this can be achieved with 3ds max etc., but we do often create emissive textures on a material node and randomize some alpha textures to make a nice effect. I love how easy it is to create these effects in Ventuz, and I personally dont have the skills to do them in othe...
by Naggar
23 Jun 2020, 07:54
Forum: Feature Requests
Topic: Baked Emissive Lights
Replies: 7
Views: 5915

Baked Emissive Lights

Hi people Big request for the lighting system. I see that most real-time softwares already have pretty amazing lighting systems available and it just feels unfair that it can be so easliy achived in those softwares while we have to spend a lot of time to fake these effects with multiple textures to ...
by Naggar
19 Jun 2020, 09:25
Forum: Feature Requests
Topic: 1:1 Pixel Preview for Designer
Replies: 2
Views: 5752

Re: 1:1 Pixel Preview for Designer

i believe theres a shortcut available for that already.

Try this:
1. Click on viewport
2. Press tab
3. Hold Ctrl + Shift wherever you want to zoom

then you can move the mouse around to the areas you want to check