http://www.crydev.net/newspage.php?news=117407
pure directx...
unbelievable...
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 169 matches
- 29 Oct 2013, 09:42
- Forum: Feature Requests
- Topic: I want this quality in Ventuz X
- Replies: 6
- Views: 6128
- 23 Oct 2013, 08:12
- Forum: General Discussion
- Topic: Hardware controllers
- Replies: 2
- Views: 4584
Re: Hardware controllers
ok
Is it possible to create c# nodes in Designer that interface with Director?
does exist a bidirectional connection between Designer and Director?
Is it possible to create c# nodes in Designer that interface with Director?
does exist a bidirectional connection between Designer and Director?
- 22 Oct 2013, 16:29
- Forum: General Discussion
- Topic: Hardware controllers
- Replies: 2
- Views: 4584
Hardware controllers
is it possible to interface Director to hw controllers?
for example midi controllers or NewTek Tricaster models?
regards
for example midi controllers or NewTek Tricaster models?
regards
- 22 Oct 2013, 07:44
- Forum: General Discussion
- Topic: Xbox one
- Replies: 3
- Views: 3758
Xbox one
On Engadget I read some rumors of compatibility between PC and the new console.
will Ventuz run on Xbox one?
regards
will Ventuz run on Xbox one?
regards
- 13 Oct 2013, 08:44
- Forum: How to...
- Topic: ...Use LeapMotion in Ventuz
- Replies: 23
- Views: 19007
Re: ...Use LeapMotion in Ventuz
is this the first step to embed a leap motion node in Ventuz 4?
I will pay for this node.
regards
I will pay for this node.
regards
- 07 Sep 2013, 19:15
- Forum: Demo and User Scenes
- Topic: mini game in ventuz
- Replies: 1
- Views: 2868
Re: mini game in ventuz
ahaha...nice
splashtop desktop remote?
splashtop desktop remote?
- 07 Sep 2013, 19:03
- Forum: Bug Reports
- Topic: Interaktive product presentation demo issue
- Replies: 2
- Views: 3160
Interaktive product presentation demo issue
Hi I downloaded the Interaktive product presentation demo project I created the vpr file to test it Ventuz 4 Runtime loader doesn't show the presentation as I see in Director. During the loading process the screen is filled by many orange boxes that enlarge: what's that??? (horrible) I can't close t...
- 06 Sep 2013, 08:13
- Forum: Demo and User Scenes
- Topic: Shader Thread
- Replies: 29
- Views: 29384
Re: Shader Thread
please do an ocean shader
I have to simulate a sailing boat but the most difficult part is the water.
I have to simulate a sailing boat but the most difficult part is the water.
- 30 Aug 2013, 07:44
- Forum: Feature Requests
- Topic: stereoscopy with AMD Radeon
- Replies: 8
- Views: 7008
Re: stereoscopy with AMD Radeon
because many games will be at 64 bit for sure Tridef will develop a compatible driver. Ventuz doesn't benefit of FireGL Pro gpus automatically because you need to implement the stereoscophy in your app via sdk. Ventuz needs a driver like Tridef that intercepts directx graphics and create the correct...
- 21 Aug 2013, 08:08
- Forum: How to...
- Topic: Animation with connected elements
- Replies: 9
- Views: 7701
Re: Animation with connected elements
each animation step has to be one single object. In 3ds Max I have an utility that saves for each frame one obj file. Then I merge all these obj files in Max and I export all these overlapped objects with the Collada exporter. In Ventuz you can scrub all the objects id in sequence. Then you attach a...