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Search found 180 matches

by Götz_B
14 Sep 2017, 14:51
Forum: Feature Requests
Topic: 3D bones/Rigs and kinect
Replies: 3
Views: 7546

Re: 3D bones/Rigs and kinect

Hi, we would love to do bone animation in the future. But for the moment the road map is already more than packed. I guess you know that many devices like the Kinnect can be connected through the script node. The thing about integrating devices like the Kinnect in a software is that you have to rely...
by Götz_B
14 Sep 2017, 13:10
Forum: Feature Requests
Topic: Block Content
Replies: 3
Views: 7019

Re: Block Content

Sounds like an interesting feature for advanced users. I will put it on the "features to consider" list.
by Götz_B
01 Sep 2017, 11:37
Forum: How to
Topic: Advanced Stencils
Replies: 3
Views: 3329

Re: Advanced Stencils

Hi Greg, Reference is the actual value which is tested against. The mask is applied to the reference value before the test. The mask can be used to use only certain bits of the reference value. It's is a bit wise AND operation. 3 in binary code is 0011. So applying this mask to a reference value, me...
by Götz_B
29 Aug 2017, 16:45
Forum: How to
Topic: Multiple Machines with 3D Layer Reference
Replies: 5
Views: 4124

Re: Multiple Machines with 3D Layer Reference

Hi, that is a side effect of a layer performance optimization. The layer system recognizes if a layer is not in the render area of that machine at all and does not render it. In your case, I believe your Social Wall layer matches exactly machine number 3. So it is not in the render area of machine n...
by Götz_B
02 Jun 2017, 09:57
Forum: General Discussion
Topic: How to access director templates and/or page data
Replies: 2
Views: 7447

Re: How to access director templates and/or page data

Hi,

the pages are xml files in the page folder in your project folder. They can be edited. The Templates are in the scene files, which you can not edit yourself.
by Götz_B
02 Jun 2017, 09:31
Forum: General Discussion
Topic: One Touch
Replies: 1
Views: 2201

Re: One Touch

Move to content?
The Axis and Touch Button are hierarchy nodes, the mover is a content node.
If you select the axis and the touch button they become visible in the content editor so you can bind them to the mover.
by Götz_B
02 Jun 2017, 09:29
Forum: General Discussion
Topic: layout scene can not put a template layer
Replies: 1
Views: 2254

Re: layout scene can not put a template layer

Hi, first of all, if you want to control template with director, you just need scene layers/ports in your layout scene. You only need template layer when you want to control templates by yourself - for example in the scene logic. Second, the issue that you cant put template layers in the layout scen...
by Götz_B
06 Mar 2017, 15:40
Forum: How to
Topic: How do I map a wide area to a single output?
Replies: 4
Views: 3510

Re: How do I map a wide area to a single output?

Hi Robert, you use the Render Setup for this. The way it works is: - you start with your desired output. ( 1920 x 1080 ) - where you cut the pieces in this output will define where they will be in the signal ( like your image ) - then arrange your pieces to your design layout ( your 3968x128 strips ...
by Götz_B
06 Mar 2017, 15:10
Forum: Bug Reports
Topic: Win mouse and Direct Input mouse not giving the same results
Replies: 2
Views: 2431

Re: Win mouse and Direct Input mouse not giving the same res

Hi, right, there seems to be sth wrong with the validation mechanism of the Windows Mouse Node. We will check it. Rou's workaround works - using a mover to force the validation every frame. But probably you don't need a workaround: In V5.2 we added Touch Groups. In the Machine Config you could set t...
by Götz_B
23 Jan 2017, 11:26
Forum: Bug Reports
Topic: System Edition
Replies: 2
Views: 2380

Re: System Edition

Hi Joe,

Broadcast and Pro Edition does not exist anymore after V3. Thus the Edition Property also doesn't exist anymore. Check your scene, the property isn't there.