Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 178 matches
- 23 May 2018, 20:36
- Forum: How to
- Topic: particle sprite to Strip loader
- Replies: 4
- Views: 5185
particle sprite to Strip loader
Hi guys.. Been struggling with something. I wanted to create a Particle system with alphabetic letters.. Each particle taking a letter and looping. So I created a grid texture with 448 x 256 (7x4 grid with a letter in each) to create 28 letters and I loaded it into a StripLoader in the sprite module...
- 23 May 2018, 09:58
- Forum: Ventuz Public Beta
- Topic: Feature Request
- Replies: 4
- Views: 16678
Re: Feature Request
The reason I want this is because the collision planes are infinite, which is problematic sometimes. I planned on using the Vive to make particles die as they get pulled towards the controller but all particles die if i rotate my hand
- 21 May 2018, 07:32
- Forum: Bug Reports
- Topic: Particles Age Gradient
- Replies: 4
- Views: 2701
Particles Age Gradient
Hi guys.. Just have a small issue.. I want the particles to emit starting 0 alpha and fade in with age.. it works with the gradient, but it just flashes for a frame before the gradient takes its effect on them.. so basically every particle flashes white when it appears then goes 0 alpha to 100 to 0 ...
- 20 May 2018, 13:26
- Forum: Ventuz Public Beta
- Topic: Feature Request
- Replies: 4
- Views: 16678
Re: Feature Request
Hi Guys,
would it be possible to add a collision "volume" rather than just plane for particle systems?
just primitives like sphere or cube..
would it be possible to add a collision "volume" rather than just plane for particle systems?
just primitives like sphere or cube..
- 07 May 2018, 14:53
- Forum: General Discussion
- Topic: ventuz 5 director "Direct3D create Texture failed"
- Replies: 0
- Views: 5737
ventuz 5 director "Direct3D create Texture failed"
Hi Guys Im having a serious issue with my Director show.. I'm using Lenovo laptop (graphics: Geforce GTX 1060) to run director and two 2 CPUs for program. This is the first time i use a laptop for director, so the problem might be from the machine itself, but i just updated my graphics driver, and t...
- 26 Apr 2018, 08:45
- Forum: How to
- Topic: 25fps with normal clock speed in designer
- Replies: 1
- Views: 1428
Re: 25fps with normal clock speed in designer
I managed to get the framerate i wanted with correct clock speed when changing the output from Nvidia graphics card to off screen surface,
however I see a watermark in ventuz with off screen.. That I have had issues with before as well..
Any solutions for this?
however I see a watermark in ventuz with off screen.. That I have had issues with before as well..
Any solutions for this?
- 26 Apr 2018, 08:37
- Forum: Bug Reports
- Topic: Perlin vertex noise on points - Bug
- Replies: 2
- Views: 5766
Re: Perlin vertex noise on points - Bug
Hi
I've attached a simple demo with a switcher between only vertex noise and another with perlin vertex noise.. you will find that there is no difference between both as long as points node have same seeds
I've attached a simple demo with a switcher between only vertex noise and another with perlin vertex noise.. you will find that there is no difference between both as long as points node have same seeds
- 26 Apr 2018, 08:08
- Forum: How to
- Topic: 25fps with normal clock speed in designer
- Replies: 1
- Views: 1428
25fps with normal clock speed in designer
Hi guys.. Silly question: how to work in Ventuz Designer in 25 fps? Setting the AV configuration to 25fps will give me this output shown in the attached image (around 60fps / 25fps ).. However my clock is running at more than double speed so I think what I'm trying to achieve is 25fps / 25fps. Norma...
- 26 Apr 2018, 08:00
- Forum: How to
- Topic: VR Solutions
- Replies: 4
- Views: 3086
Re: VR Solutions
thanks
- 19 Apr 2018, 12:30
- Forum: Bug Reports
- Topic: Perlin vertex noise on points - Bug
- Replies: 2
- Views: 5766
Perlin vertex noise on points - Bug
Hi I have an issue When creating Points with vertex noise and perlin vertex noise and Its definitely a bug. So when I add perlin vertex noise to a material followed by points options (Sprite on), and points.. it doesn't work.. However sometimes when I change seed of points or change radius or hole, ...