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Search found 178 matches

by Naggar
23 May 2018, 20:36
Forum: How to
Topic: particle sprite to Strip loader
Replies: 4
Views: 5185

particle sprite to Strip loader

Hi guys.. Been struggling with something. I wanted to create a Particle system with alphabetic letters.. Each particle taking a letter and looping. So I created a grid texture with 448 x 256 (7x4 grid with a letter in each) to create 28 letters and I loaded it into a StripLoader in the sprite module...
by Naggar
23 May 2018, 09:58
Forum: Ventuz Public Beta
Topic: Feature Request
Replies: 4
Views: 16678

Re: Feature Request

The reason I want this is because the collision planes are infinite, which is problematic sometimes. I planned on using the Vive to make particles die as they get pulled towards the controller but all particles die if i rotate my hand
by Naggar
21 May 2018, 07:32
Forum: Bug Reports
Topic: Particles Age Gradient
Replies: 4
Views: 2701

Particles Age Gradient

Hi guys.. Just have a small issue.. I want the particles to emit starting 0 alpha and fade in with age.. it works with the gradient, but it just flashes for a frame before the gradient takes its effect on them.. so basically every particle flashes white when it appears then goes 0 alpha to 100 to 0 ...
by Naggar
20 May 2018, 13:26
Forum: Ventuz Public Beta
Topic: Feature Request
Replies: 4
Views: 16678

Re: Feature Request

Hi Guys,
would it be possible to add a collision "volume" rather than just plane for particle systems?
just primitives like sphere or cube..
by Naggar
07 May 2018, 14:53
Forum: General Discussion
Topic: ventuz 5 director "Direct3D create Texture failed"
Replies: 0
Views: 5737

ventuz 5 director "Direct3D create Texture failed"

Hi Guys Im having a serious issue with my Director show.. I'm using Lenovo laptop (graphics: Geforce GTX 1060) to run director and two 2 CPUs for program. This is the first time i use a laptop for director, so the problem might be from the machine itself, but i just updated my graphics driver, and t...
by Naggar
26 Apr 2018, 08:45
Forum: How to
Topic: 25fps with normal clock speed in designer
Replies: 1
Views: 1428

Re: 25fps with normal clock speed in designer

I managed to get the framerate i wanted with correct clock speed when changing the output from Nvidia graphics card to off screen surface,
however I see a watermark in ventuz with off screen.. That I have had issues with before as well..
Any solutions for this?
by Naggar
26 Apr 2018, 08:37
Forum: Bug Reports
Topic: Perlin vertex noise on points - Bug
Replies: 2
Views: 5766

Re: Perlin vertex noise on points - Bug

Hi
I've attached a simple demo with a switcher between only vertex noise and another with perlin vertex noise.. you will find that there is no difference between both as long as points node have same seeds
by Naggar
26 Apr 2018, 08:08
Forum: How to
Topic: 25fps with normal clock speed in designer
Replies: 1
Views: 1428

25fps with normal clock speed in designer

Hi guys.. Silly question: how to work in Ventuz Designer in 25 fps? Setting the AV configuration to 25fps will give me this output shown in the attached image (around 60fps / 25fps ).. However my clock is running at more than double speed so I think what I'm trying to achieve is 25fps / 25fps. Norma...
by Naggar
26 Apr 2018, 08:00
Forum: How to
Topic: VR Solutions
Replies: 4
Views: 3086

Re: VR Solutions

thanks
by Naggar
19 Apr 2018, 12:30
Forum: Bug Reports
Topic: Perlin vertex noise on points - Bug
Replies: 2
Views: 5766

Perlin vertex noise on points - Bug

Hi I have an issue When creating Points with vertex noise and perlin vertex noise and Its definitely a bug. So when I add perlin vertex noise to a material followed by points options (Sprite on), and points.. it doesn't work.. However sometimes when I change seed of points or change radius or hole, ...