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Search found 178 matches

by Naggar
25 Jun 2018, 18:11
Forum: Feature Requests
Topic: damper
Replies: 11
Views: 5883

Re: damper

Well, it might be a petty request to be honest ^_^.. But I have projects that I have to create loads of int/float expressions to get a specific condition met.. and it ends up making the content hard to navigate through especially when you're editing an old project :D. But if we had a multi expressio...
by Naggar
11 Jun 2018, 12:44
Forum: Bug Reports
Topic: Mesh Vertex Emitter Limit
Replies: 1
Views: 1694

Mesh Vertex Emitter Limit

Hello.. So I had an issue with the Mesh vertex in particle system.. I'm loading almost cube like mesh here so polycount is very low. and regardless of the mesh I load this has a limit. If I add more than 9 Mesh Vertex Modules here Ventuz Crashes... also happens if i add 9 in one stream and 1 in anot...
by Naggar
11 Jun 2018, 11:45
Forum: Feature Requests
Topic: damper
Replies: 11
Views: 5883

Re: damper

Hi guys,
Included with the Damper and linear etc.. could we also have expression arrays? same as multi-switch but with expressions and inputs instead
by Naggar
10 Jun 2018, 11:45
Forum: Feature Requests
Topic: Particle Collision Plane
Replies: 4
Views: 3543

Re: Particle Collision Plane

Great Thanks :)
by Naggar
08 Jun 2018, 20:43
Forum: Feature Requests
Topic: particle output info
Replies: 8
Views: 7460

particle output info

Hi again.. Been working on a new VR Shooting game and I wanted to try the new particle system with some bullets and dummies. I was hoping there could be a new particle emitter attribute for something like projectiles. something that would be limited to single particle bursts but info on the world po...
by Naggar
08 Jun 2018, 19:38
Forum: Bug Reports
Topic: Particles Age Gradient
Replies: 4
Views: 2749

Re: Particles Age Gradient

Hi
Thanks.. that helped me understand the hierarchy of the attributes better :D
by Naggar
03 Jun 2018, 08:56
Forum: Feature Requests
Topic: colorPicker Array
Replies: 4
Views: 2667

Re: colorPicker Array

I recently made a project that would require something similar.. for that project I made 100 nodes (10x10) and it worked out fine in the end Performance-wise.. but i noticed that if i drop one node in the content My CPU Jumps up a lot.. I'm not sure what "Content Validation" implys but I k...
by Naggar
03 Jun 2018, 08:43
Forum: Feature Requests
Topic: Particle Collision Plane
Replies: 4
Views: 3543

Particle Collision Plane

Hi guys.. I was wondering if we could have more options for the collision planes. Right now the collision plane is an infinite plane which affects particles no matter the size of the plane. this is really limiting for some projects. If i want to create two boxes in different Z positions, and place a...
by Naggar
24 May 2018, 10:53
Forum: How to
Topic: particle sprite to Strip loader
Replies: 4
Views: 5244

Re: particle sprite to Strip loader

Hi Stephen..

That helped a lot.. Thank you very much. :D
by Naggar
23 May 2018, 23:12
Forum: Bug Reports
Topic: Particles Age Gradient
Replies: 4
Views: 2749

Re: Particles Age Gradient

Yup..
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