Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 81 matches
- 03 Dec 2012, 15:25
- Forum: General Discussion
- Topic: Separable Subsurface Scattering (Real Time)
- Replies: 1
- Views: 3084
Re: Separable Subsurface Scattering (Real Time)
looks great :) we (glare technologies) have develop a shader which tries to simulate subsurface scattering in ventuz. its allready tested and soon availible @ our website. stay tuned :) creative regards, aTom Glare Studios (http://www.glarestudios.de) Glare Technologies (http://www.glare-technologie...