Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 74 matches
- 28 May 2020, 15:38
- Forum: Bug Reports
- Topic: HD SDI 2D layer issue
- Replies: 5
- Views: 3499
Re: HD SDI 2D layer issue
The texture of an interlaced input will have half the height (but full width). There is special code that will move the texture up and down by half a pixel to emulate the interlacing, so you get the full resolution over time. This is tested so that when you have a full-screen layer with an interlace...
- 14 May 2020, 12:35
- Forum: Bug Reports
- Topic: Blackmagic Extreme 4k not working on V6.5
- Replies: 4
- Views: 3266
Re: Blackmagic Extreme 4k not working on V6.5
I just rechecked with Windows 10, Decklink 4k Extreme (without 12G), Ventuz 6.6.0, BMD 11.4.1 and 11.5.1 drivers, creating a simple 1080i59.94 output, and it worked.
What is your AV config?
What is your AV config?
- 06 Aug 2019, 09:10
- Forum: Feature Requests
- Topic: Particle System: Force Modifier Custom Shape
- Replies: 4
- Views: 4761
Re: Particle System: Force Modifier Custom Shape
Hi, you are right, unfortunately some important features where planned but not implemented due to time constrains. I could spend the rest of my life adding features to the particle system, and that would be a good life :-) Even though we have not scheduled a "next particle system block", I...
- 05 Feb 2019, 10:48
- Forum: Bug Reports
- Topic: Ventuz 6 crash after render to full screen
- Replies: 4
- Views: 4564
Re: Ventuz 6 crash after render to full screen
Hi,
It would be interesting to know if the mode-switch goes from one GPU to a different GPU, like from an on-board Intel Graphics to an discrete AMD/NVIDIA GPU, or the other way around.
-- Dierk
It would be interesting to know if the mode-switch goes from one GPU to a different GPU, like from an on-board Intel Graphics to an discrete AMD/NVIDIA GPU, or the other way around.
-- Dierk
- 19 Dec 2018, 10:02
- Forum: Bug Reports
- Topic: Unable to install Deltacast driver
- Replies: 3
- Views: 4167
Re: Unable to install Deltacast driver
Ideas: (A) try to uninstall all deltacast drivers using the "View -> Show hidden Devices" and "Action -> Scan for new devices" menus in the device manager until no more deltacast drivers are shown. Then try to install the driver. The idea here is may be a newer driver is installe...
- 18 Dec 2018, 10:33
- Forum: Bug Reports
- Topic: Unable to install Deltacast driver
- Replies: 3
- Views: 4167
Re: Unable to install Deltacast driver
Hi, I just uninstalled and deleted the driver on my machine and installed it anew. And it worked fine. Are you using the drivers provided by Ventuz? We have a special build, that contains a few bugfixes compared to the official Deltacast SDK 6.08.02. The hd-key-e 22 driver shows as 2018-10-19 / 6.8....
- 09 Jul 2018, 08:58
- Forum: General Discussion
- Topic: Ventuz FullScreen
- Replies: 8
- Views: 5322
Re: Ventuz FullScreen
Let me rephrase the problem : The designer window overlaps the task-bar when the designer window is maximized. This is independent of Ventuz renderer fullscreen or not. This already happens during the project browser. Does this correctly describe what you are noticing? The "screen locked" ...
- 02 Jul 2018, 09:16
- Forum: How to
- Topic: Particle position
- Replies: 2
- Views: 2034
Re: Particle position
Hi, We do not provide nodes to read back particle positions. 6.01.00 will feature particle touch. The major limitation of this is that the collision detection will work only for spheres, independent of how the particles are drawn. The particles are calculated in the GPU, and if the CPU wants to read...
- 16 May 2018, 14:26
- Forum: General Discussion
- Topic: Kona HDMI Suppport
- Replies: 1
- Views: 5812
Re: Kona HDMI Suppport
New Aja Hardware needs to be individually enabled in code since most boards require some special logic to set up.
We plan to update our support for Aja Hardware (and other) for a future Ventuz 6.0x release, but I can not say when this will be released and if we will also update Ventuz 5.0x.
-- Dierk
We plan to update our support for Aja Hardware (and other) for a future Ventuz 6.0x release, but I can not say when this will be released and if we will also update Ventuz 5.0x.
-- Dierk
- 20 Apr 2018, 08:52
- Forum: Ventuz Public Beta
- Topic: network lag
- Replies: 4
- Views: 7270
Re: network lag
Hi, It looks more like a low framerate than lag to me. Also, the mouse-cursor is at a low framerate. at which framerate does the ventuz scene run? If there is one slow shader, like a blur over 3x4k, then the operating system can not interrupt the shader execution and all other processes have to wait...