I'm using a font called Soup of Justice. Available for free here - https://www.ffonts.net/Soup-of-Justice.font
I'm getting render errors on the letters K and S. I've attached an example of the output.
I'm using 5.1.1 but have verified the problem still exists in 5.3.
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THE FORUMS ARE CLOSED!
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We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Search found 49 matches
- 11 Jun 2017, 04:10
- Forum: Bug Reports
- Topic: Font Render Error
- Replies: 3
- Views: 3200
- 15 Mar 2017, 14:27
- Forum: Bug Reports
- Topic: OSC output nodes not copying
- Replies: 4
- Views: 3433
Re: OSC output nodes not copying
Problem still exists in 5.2.2.280.
- 14 Mar 2017, 19:40
- Forum: Bug Reports
- Topic: OSC output nodes not copying
- Replies: 4
- Views: 3433
Re: OSC output nodes not copying
Forgot to mention. Currently using Ventuz 5.1.1.71
- 14 Mar 2017, 19:19
- Forum: Bug Reports
- Topic: OSC output nodes not copying
- Replies: 4
- Views: 3433
OSC output nodes not copying
I'm trying to copy a hierarchy that has an OSC Output node and an OSC Input node attached to a Touch Translation. If I make a copy, the Input node copies but the Output node does not. See attached archive for an example. Box 0 is the original. Looking at the Touch node you'll see both OSC nodes link...
- 23 Feb 2017, 20:25
- Forum: How to
- Topic: How do I map a wide area to a single output?
- Replies: 4
- Views: 3558
How do I map a wide area to a single output?
I need to drive a couple of 3968x128 LED display walls. I've been asked to map it into a single 1920x1080 output where the output is mapped as shown in the attached image. How can I achieve this? In the perfect world, I'd like to create a scene/layer for each 3968x128 strip and then map each onto th...
- 10 Dec 2016, 01:27
- Forum: How to
- Topic: Using layer as mask
- Replies: 6
- Views: 11168
Re: Using layer as mask
I was assuming it was in the Material node as per the documentation, but I don't see where to link to the Offscreen Layer...
- 10 Dec 2016, 01:12
- Forum: How to
- Topic: Using layer as mask
- Replies: 6
- Views: 11168
Re: Using layer as mask
I was just looking for the same feature but couldn't find a way to get the 'Offscreen Render Target' as Texture for a second layer. Can you tell me the trick? I'm wondering how to do this myself. Can someone please explain how to use a Layer that has been designated as an Offscreen Render as a text...
- 01 Dec 2016, 19:55
- Forum: Bug Reports
- Topic: Text 2D node does not align properly with trailing spaces
- Replies: 4
- Views: 3195
Re: Text 2D node does not align properly with trailing space
Upon further investigation, I'm calling this a bug once again. Trailing spaces are NOT removed if Monospace is set to default. They are removed if Monospace is set to AllCharacters or DigitsOnly.
- 01 Dec 2016, 17:57
- Forum: Bug Reports
- Topic: Text 2D node does not align properly with trailing spaces
- Replies: 4
- Views: 3195
Re: Text 2D node does not align properly with trailing space
I have sent a sample scene to support. I see now that the new Text Layout engine in V5 is what is causing the issue. It apparently trims trailing space now. Not sure why that is done automatically and not left up to the user. I was forced to rebuild my entire project in V4 once I found this problem ...
- 29 Nov 2016, 22:39
- Forum: Bug Reports
- Topic: Text 2D node does not align properly with trailing spaces
- Replies: 4
- Views: 3195
Text 2D node does not align properly with trailing spaces
The Text2D node does not properly justify text if there are trailing spaces on a line and the Extended Layout is set to Monospace All Characters. It seems to automatically truncate the trailing spaces. Leading spaces are treated as expected.
This worked properly in V4.
This worked properly in V4.