Hey David,
actually i am testing the update without warranty you can expect a release very very soon
*spoiler without any warranty*:
tuesday
*/spoiler*
regArts
Dee
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 388 matches
- 01 Oct 2020, 09:34
- Forum: General Discussion
- Topic: Update for C4D R23
- Replies: 3
- Views: 5411
- 30 Sep 2020, 13:46
- Forum: Bug Reports
- Topic: Renderer failed
- Replies: 10
- Views: 37723
Re: Renderer failed
Hey, i had a talk to one of our Devs who is responsible for the renderers code. It looks like it is a problem by NVidia - which is related to the fullscreen switching. He will still investigate what could cause this problem and if its fixable on our side. Chances are not good since this is more a dr...
- 14 Sep 2020, 11:03
- Forum: Feature Requests
- Topic: Spreader control random
- Replies: 1
- Views: 3345
Re: Spreader control random
Hey Naggar,
thanks for the feedback!
will create a ticket for that! nice idea!
regArts
Dee
thanks for the feedback!
will create a ticket for that! nice idea!
regArts
Dee
- 14 Sep 2020, 10:59
- Forum: Bug Reports
- Topic: Ventuz Plugin not showing up in c4r R23
- Replies: 2
- Views: 3157
Re: Ventuz Plugin not showing up in c4r R23
Hi,
maxon did change their SDK and stuff some versions ago, it looks like we have to reimplement for each and every new "R" and "S" version the plugin.
Actually R23 is just released some days ago, so please be patient as we update our plugin.
Thanks and regArts
Dee
maxon did change their SDK and stuff some versions ago, it looks like we have to reimplement for each and every new "R" and "S" version the plugin.
Actually R23 is just released some days ago, so please be patient as we update our plugin.
Thanks and regArts
Dee
- 07 Sep 2020, 08:26
- Forum: How to
- Topic: Dynamic Layer Sort
- Replies: 2
- Views: 3283
Re: Dynamic Layer Sort
Hey Robert,
no this is not possible as far as i know.
Sorry
regArts
Dee
no this is not possible as far as i know.
Sorry
regArts
Dee
- 07 Sep 2020, 08:23
- Forum: Bug Reports
- Topic: Renderer failed
- Replies: 10
- Views: 37723
Re: Renderer failed
Which version we are actually talking off ?
Some more info about your Hardware? Software (Win?)
Thanks in advance
Dee
Some more info about your Hardware? Software (Win?)
Thanks in advance
Dee
- 17 Aug 2020, 09:13
- Forum: How to
- Topic: How to import fbx with textures
- Replies: 1
- Views: 4569
Re: How to import fbx with textures
...and the manual reads use v7.3 or 2013 as FBX format
- 17 Aug 2020, 09:12
- Forum: How to
- Topic: (Geometry Import) Error
- Replies: 3
- Views: 7985
Re: (Geometry Import) Error
But you will notice that the textures are imported... right?
- 29 Jun 2020, 10:16
- Forum: Feature Requests
- Topic: Baked Emissive Lights
- Replies: 7
- Views: 6088
Re: Baked Emissive Lights
My personal opinion: In fact we are even not at the ages of unreal4 ;) When it comes to rendering we are some years behind, due to that we focus on creating features for the realtime data processing and so on.. therefore the quality or up to date rendering quality has been left behind. we have soooo...
- 25 Jun 2020, 10:43
- Forum: Feature Requests
- Topic: Baked Emissive Lights
- Replies: 7
- Views: 6088
Re: Baked Emissive Lights
it is highly recommended to not look at other systems...😬 what you mean with that? Anyway.. you can use baked lights whenever you want. you would use your baked lights like from 3dsmax or cinema or maya in the "DiffuseLight slot".. therefore you can have your lightmaps combined with dynam...