Hi..
is there a way to take an offscreen render target to a strip loader in a material and apply it as a sprite sheet for a particle system?
Currently i am only able to load strip loader from file.
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 178 matches
- 02 Oct 2019, 10:12
- Forum: How to
- Topic: Strip loader from Offscreen Render Target
- Replies: 3
- Views: 5113
- 16 Sep 2019, 15:42
- Forum: Feature Requests
- Topic: Depth camera support
- Replies: 3
- Views: 4210
Re: Depth camera support
Thanks..Good to know
- 10 Sep 2019, 14:14
- Forum: Feature Requests
- Topic: Depth camera support
- Replies: 3
- Views: 4210
Depth camera support
Hi
Are there any plans to implement support for depth cameras directly into Ventuz without the use of spout or VIO?
Are there any plans to implement support for depth cameras directly into Ventuz without the use of spout or VIO?
- 21 Jul 2019, 15:34
- Forum: Feature Requests
- Topic: particles modifier vortex
- Replies: 1
- Views: 3626
Re: particles modifier vortex
Hi guys..
Apparently what I needed already existed and was super easy to do.. just not so easy to find..
3 steps:
1. - add force modifier
2. - Change Shape from Sphere to Axis
3. - Enable Tangential Flag
would've been nice to have someone explain this 6 months ago.
Apparently what I needed already existed and was super easy to do.. just not so easy to find..
3 steps:
1. - add force modifier
2. - Change Shape from Sphere to Axis
3. - Enable Tangential Flag
would've been nice to have someone explain this 6 months ago.
- 17 Jul 2019, 11:00
- Forum: Feature Requests
- Topic: Particle System: Force Modifier Custom Shape
- Replies: 4
- Views: 4580
Re: Particle System: Force Modifier Custom Shape
Hi..
thanks for this i didnt even notice that there were other options than sphere in the force modifier.
+1
thanks for this i didnt even notice that there were other options than sphere in the force modifier.
+1
- 01 Jul 2019, 10:59
- Forum: Feature Requests
- Topic: Remap Gizmo
- Replies: 0
- Views: 5212
Remap Gizmo
Hi again
I would like to request a Gizmo for the Remap modifier in particle systems.
More specifically for the Point distance and plane distance sources.
Thanks
I would like to request a Gizmo for the Remap modifier in particle systems.
More specifically for the Point distance and plane distance sources.
Thanks
- 01 Jul 2019, 10:17
- Forum: Feature Requests
- Topic: Particle Trail
- Replies: 0
- Views: 5273
Particle Trail
Hi I was wondering if there is a way to generate a trail mesh/line as a secondary from a particle. So far I can only fake the effect I want to create by making a very high rate of particles from the secondary. This costs a lot of performance if i have too many particles as primary, and it would stil...
- 11 May 2019, 19:00
- Forum: Feature Requests
- Topic: Touch Translation Node Editable Tick Spacing
- Replies: 2
- Views: 3742
- 29 Apr 2019, 07:00
- Forum: How to
- Topic: How to use VIO Node
- Replies: 2
- Views: 1951
Re: How to use VIO Node
got it
Thanks
Thanks
- 22 Apr 2019, 15:20
- Forum: Feature Requests
- Topic: Touch Translation Node Editable Tick Spacing
- Replies: 2
- Views: 3742
Touch Translation Node Editable Tick Spacing
Hey guys.. I was wondering if we could have tick spacing editable in properties rather than in the "edit behavior" popup. For example scrolling through a set of images where in one gallery path have 8 images, and another path has 10 images.. for this I would need to edit tick spacing depen...