...if the mover is in relative mode you can slowdown, ramp the time
May be i misunderstood, but here a little example:
btw: the switch back to normal speed must be also ramp
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 142 matches
- 11 Oct 2016, 10:09
- Forum: Feature Requests
- Topic: Mover: manual mode
- Replies: 3
- Views: 3442
- 22 Sep 2016, 09:16
- Forum: Bug Reports
- Topic: Numerical input for selected keys in timeline don't work
- Replies: 0
- Views: 1679
Numerical input for selected keys in timeline don't work
Hi there, if you select a different timebase as 1.0 in the timeline and try to change a timeline position for selected keys numerical, it doesn't work. With 1s as timebase selected there is the old "," <-> "." hassle. The UI shows the value with ","...but if you want to...
- 09 Aug 2016, 09:20
- Forum: General Discussion
- Topic: When get we a working 3D importer back?
- Replies: 4
- Views: 3678
Re: When get we a working 3D importer back?
Hello, the issues for the cinema livelink is known ;) I ask for working FBX/Collada importer with animations, the workaround is also known and I thought that this couldn't be the final solution to import 3D stuff...and start the thread. All users with a valid V5 license should be able to install and...
- 04 Aug 2016, 12:35
- Forum: General Discussion
- Topic: When get we a working 3D importer back?
- Replies: 4
- Views: 3678
When get we a working 3D importer back?
Hi there, I know the livestream importer for cinema4d stuff and it is great ... sometimes BUT, there are other 3d packages out there and the current collada and fbx importer are not working as they should. These days every 3D package is able to import/export 3D stuff in different formats that the co...
- 04 Aug 2016, 12:20
- Forum: Demo and User Scenes
- Topic: CamSwitch with V5
- Replies: 0
- Views: 6094
CamSwitch with V5
Hi,
wonder how to use more than one keyframe animation with your camera in a 3D layer?
Here's a simple, small example... one way to achieve it.
thank's
wonder how to use more than one keyframe animation with your camera in a 3D layer?
Here's a simple, small example... one way to achieve it.
thank's
- 06 Jul 2016, 12:13
- Forum: Bug Reports
- Topic: Container Information Node
- Replies: 8
- Views: 5436
Re: Container Information Node
Hi Joe,
the scene with the right placement of the containerinfo node, as Götz mentioned.
They are now in the subscene on the layer level and works like expected.
the scene with the right placement of the containerinfo node, as Götz mentioned.
They are now in the subscene on the layer level and works like expected.
- 05 Jul 2016, 10:48
- Forum: Bug Reports
- Topic: Container Information Node
- Replies: 8
- Views: 5436
Re: Container Information Node
Hi Joe, i think that your scene doesn't supply the containerinfo node with the desired informations. First off all, in your sub scene are no container at all. How should the containerinfo node work then? Second, when you load the subscene thru a scene port the name is always the same, the indexer wi...
- 04 Jul 2016, 15:12
- Forum: Bug Reports
- Topic: Web browser black
- Replies: 8
- Views: 5887
Re: Web browser black
...i have the same behaviour on my laptop, there was a V5 beta version installed. On my pc at home everything is fine with only relesed candidates installed.
For my laptop i have to clean the registry by hand and see if this helps...
greeting, joschy
For my laptop i have to clean the registry by hand and see if this helps...
greeting, joschy
- 16 Jun 2016, 18:13
- Forum: General Discussion
- Topic: Layout Offscreen Render Target - performance question
- Replies: 0
- Views: 1859
Layout Offscreen Render Target - performance question
Hi,
for the offscreen render target we can switch the RenderMode only manual, it is not exposure able.
The question, when i set the blending of the layer to 0% and BlockOnFullTransparency is on, then there is no consumption of gpu/cpu resources?
thank's,
joschy
for the offscreen render target we can switch the RenderMode only manual, it is not exposure able.
The question, when i set the blending of the layer to 0% and BlockOnFullTransparency is on, then there is no consumption of gpu/cpu resources?
thank's,
joschy
- 06 Jun 2016, 10:18
- Forum: Feature Requests
- Topic: material handling
- Replies: 14
- Views: 9369
Re: material handling
Just grabed the gradient string out of a gradient texture to see how the system manage the alpha stuff and it looks like this: RGBA;c0:(0.7647059, 0.8901961, 0.9529412);c1:(0.145098, 0.5882353, 0.8078431);a0.1215686:(1);a0.7411765:(0.6235294) The 'a' parameter defines the alpha value, i think. thank...