Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 345 matches
- 12 Dec 2020, 13:14
- Forum: How to
- Topic: avoid default scene on designer startup
- Replies: 4
- Views: 4726
Re: avoid default scene on designer startup
what do you mean? My Designer doesn't start any scene when I open it.
- 12 Nov 2020, 11:15
- Forum: Feature Requests
- Topic: SSAO Ambient Occlusion Filter
- Replies: 3
- Views: 4543
Re: SSAO Ambient Occlusion Filter
It would already be helpful if those settings (the ones you find in the layer's root node) could be changed fo a ref layer. Then you could use a second render pass (ref layer) and filters. However, using two layers would kill your z-test, which is often not useful as well...
- 13 Oct 2020, 06:25
- Forum: Bug Reports
- Topic: Hidden connections
- Replies: 6
- Views: 5833
- 09 Oct 2020, 08:57
- Forum: Bug Reports
- Topic: Hidden connections
- Replies: 6
- Views: 5833
- 29 Jun 2020, 16:52
- Forum: How to
- Topic: HTC Vive tracker doesn't work!
- Replies: 4
- Views: 6753
- 29 Jun 2020, 16:46
- Forum: How to
- Topic: HTC Vive Tracker without HMD
- Replies: 5
- Views: 6125
Re: HTC Vive Tracker without HMD
Activate SteamVR. In your scene: create and activate a camera. VR will override the invisible default camera, if you activate another one, that's used for the output. If your output is square - check in the stage editor if there is a render setup active, select a 16:9 and the output should look good.
- 08 Jun 2020, 09:51
- Forum: How to
- Topic: I need to get random numbers from 0 to 15 in the output. Help me~T.T
- Replies: 3
- Views: 4236
Re: I need to get random numbers from 0 to 15 in the output. Help me~T.T
Yes, the mover node is all you need. You're writing numbers 0..15, so I assume you want integers and not floats, so 1, 2, 3, ... and not numbers like 3.14? See A) The Mover will give you floats - so we need to do an additional step here. If you 're looking for floats, see B) A) you want integers 0.....
- 06 Jun 2020, 09:06
- Forum: How to
- Topic: VMSClient.Proj method with Path
- Replies: 13
- Views: 7890
Re: VMSClient.Proj method with Path
lerou, thanks for your time with this question. yeah, I just realised, I didn't anwer your question at all. Sorry for that. Your answer goes against what Karol replied. He says you can use the VPR's full path and it does not need to be in the Ventuz Project so I should not need to deal with VMSClie...
- 06 Jun 2020, 02:38
- Forum: How to
- Topic: VMSClient.Proj method with Path
- Replies: 13
- Views: 7890
Re: VMSClient.Proj method with Path
You can start a VPR via VMSClient.Start. The project name has to match. It's NOT the VPR's file name - usually it's the filename without the extension, but that's also not always the case! Use VMSclient.Proj(null) to list your projects and have a look at them. There you'll find both the file (VPR or...
- 01 Jun 2020, 06:32
- Forum: Bug Reports
- Topic: Shader Editor font garbage
- Replies: 1
- Views: 2062
Shader Editor font garbage
Hi,
recently I'm having this problem (video link).
Anyone else seeing this? Using Ventuz 6.6.1
cheers,
rou
recently I'm having this problem (video link).
Anyone else seeing this? Using Ventuz 6.6.1
cheers,
rou