Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 318 matches
- 25 Jun 2012, 22:42
- Forum: How to...
- Topic: Multiple Ventuz instances
- Replies: 8
- Views: 5370
Re: Multiple Ventuz instances
Is it possible to have several instances of ventuz playing at same time ?
- 21 Jun 2012, 15:01
- Forum: How to...
- Topic: Multiple Ventuz instances
- Replies: 8
- Views: 5370
Multiple Ventuz instances
Hi,
How to avoid the multiple instance problem message to run several Ventuz Presentation in the same machine ?
Thx
Robert
How to avoid the multiple instance problem message to run several Ventuz Presentation in the same machine ?
Thx
Robert
- 20 Jun 2012, 14:05
- Forum: Bug Reports
- Topic: Input subsystem and dropped frames
- Replies: 2
- Views: 4474
Re: Input subsystem and dropped frames
It's really clear for me now Alex. Thank you !
- 20 Jun 2012, 13:40
- Forum: Feature Requests
- Topic: requests and ideas to accelerate production
- Replies: 6
- Views: 27154
Re: requests and ideas to accelerate production
squiggle,
I'm agree with you for this feature.
And one more concerning the undo : maybe we could have a simple view of the history of the step we can go backward like in 3DS max. Like this we can make a decison to undo or not.
@+
robert
I'm agree with you for this feature.
And one more concerning the undo : maybe we could have a simple view of the history of the step we can go backward like in 3DS max. Like this we can make a decison to undo or not.
@+
robert
- 20 Jun 2012, 08:29
- Forum: Feature Requests
- Topic: requests and ideas to accelerate production
- Replies: 6
- Views: 27154
Re: requests and ideas to accelerate production
"faster" rather than "fasten"
- 19 Jun 2012, 23:20
- Forum: Feature Requests
- Topic: requests and ideas to accelerate production
- Replies: 6
- Views: 27154
Re: requests and ideas to accelerate production
thank you for your detailed ideas and feedback! We will implement some of your suggestions - but not in Ventuz 3 anymore. Ventuz 3 updates will only get bug-fixes and probably some minor changes. We are now focused on the development of Ventuz 4. 1. Ability to merge animation inside another Sometime...
- 19 Jun 2012, 22:10
- Forum: Bug Reports
- Topic: Input subsystem and dropped frames
- Replies: 2
- Views: 4474
Re: Input subsystem and dropped frames
Thank you Alex for your complete answer. I was already thinking about your solution but since this kind of setup is so common I was thinking that maybe we have done somethng wrong here. Just one question more. Do the processing delay can be defined for slave cluster too or is it only on the master ?...
- 19 Jun 2012, 21:55
- Forum: Bug Reports
- Topic: 3.6 & 3.7 Installer
- Replies: 3
- Views: 3849
Re: 3.6 & 3.7 Installer
Joe,
We have the same problem as your first one here with administrator rights.
@+
robert
We have the same problem as your first one here with administrator rights.
@+
robert
- 18 Jun 2012, 23:02
- Forum: Feature Requests
- Topic: requests and ideas to accelerate production
- Replies: 6
- Views: 27154
requests and ideas to accelerate production
Hi all, I'm sure that i'm not alone in this case. We spend our nights to make and unmake hundred of connexions and keyframes. Here are some requests to gain time and focus in important things. The less we have to click the more we will be able to do. Here are some of my requests : 1. Ability to merg...
- 18 Jun 2012, 22:41
- Forum: Bug Reports
- Topic: Swap sync doesn't work
- Replies: 1
- Views: 3260
Re: Swap sync doesn't work
Ok thank you for your answer. I didn't know that we were so far from the implementation of this feature
We just have to cross or fingers and hop cluster won't drop during noticeable transition.
@+
Robert
We just have to cross or fingers and hop cluster won't drop during noticeable transition.
@+
Robert