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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 74 matches
- 16 Mar 2016, 12:51
- Forum: Bug Reports
- Topic: Int Expression and Mover Speed
- Replies: 3
- Views: 3079
Re: Int Expression and Mover Speed
Hi joschy, this is a completely logical problem. It happens because of the exact behavior of the Mover Node. It generates one value per frame. It does not generate each value once per cycle. Therefore it skips a lot of values (especially when talking about floats). And sometimes, when it is too fast...
- 16 Mar 2016, 12:27
- Forum: Bug Reports
- Topic: Scene layer does not show exposable values from scene
- Replies: 1
- Views: 2262
Re: Scene layer does not show exposable values from scene
Hey Sander, currently you find the Exposed Properties of a scene on the Root Node of a Scene Layer. Click the Pencil Icon on the left of the Scene layer to get to its Root Node in the Content Editor. This is how the Layer Node looks in the Content Editor on the Layer Level (no exposed properties on ...
- 18 Jun 2014, 17:04
- Forum: General Discussion
- Topic: Template that shows old an new data with a transition
- Replies: 6
- Views: 4888
Re: Template that shows old an new data with a transition
Hi plkmarudny, you're right! I did not consider that. But there is the "System ID" Node, that provides a boolean (flag) describing wether the current Channel is the Preview Channel of the Director. You could use that boolean to block the above logic and use another one only for the preview...
- 18 Jun 2014, 11:11
- Forum: General Discussion
- Topic: Template that shows old an new data with a transition
- Replies: 6
- Views: 4888
Re: Template that shows old an new data with a transition
Hi plkmarudny, you are right, that the Director ties Data in a direct connection. But you can build a Logic inside your template, that buffers the Data first, before passing it to the relevant node. You could actually use a Text Buffer to buffer the Texture-URL (or any other Variable) and pass it on...