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Search found 142 matches

by joschy
27 Jun 2013, 15:32
Forum: Demo and User Scenes
Topic: HLSL Snake
Replies: 0
Views: 2549

HLSL Snake

Hello,

attached a little fun scene, not perfect. Have to figure out how to spread the texture over the whole mesh...

Have fun, joschy
by joschy
27 Jun 2013, 13:57
Forum: General Discussion
Topic: HLSL Matrix
Replies: 4
Views: 4404

Re: HLSL Matrix

it works, have to have the right orientation of the mesh ;)

cheers, joschy
by joschy
27 Jun 2013, 12:25
Forum: General Discussion
Topic: HLSL Matrix
Replies: 4
Views: 4404

Re: HLSL Matrix

I´ve reduced all the VS stuff and compare it again. RenderMonkey uses Dotproduct operations where Ventuz uses mul & mad operations, interesting..
by joschy
27 Jun 2013, 11:54
Forum: General Discussion
Topic: HLSL Matrix
Replies: 4
Views: 4404

Re: HLSL Matrix

mmmhh, it seems that these line is different calculated:
[pos = 15 * Pos.z * (Pos.x * view_matrix[0] + Pos.y * view_matrix[1]);]
by joschy
27 Jun 2013, 11:15
Forum: General Discussion
Topic: HLSL Matrix
Replies: 4
Views: 4404

Re: HLSL Matrix

ok, i got it, but... [// Vertex shader program output struct VS_OUTPUT { float4 Pos: POSITION; float2 texCoord: TEXCOORD0; float color: TEXCOORD1; }; // Vertex Shader Program VS_OUTPUT VS(float4 Pos: POSITION ) { VS_OUTPUT Output; float3 pos; // Billboard the quads. // The view matrix gives us our r...
by joschy
27 Jun 2013, 10:59
Forum: General Discussion
Topic: HLSL Matrix
Replies: 4
Views: 4404

HLSL Matrix

Hello,
i try to rebuild a simple shader example from AMD's RenderMonkey. I need therefor two matrixes, WORLDVIEWPROJECTION & VIEW, but it seems that only one matrix at the time is possible. See the attached pic... Or do i something wrong?

joschy
by joschy
18 Jun 2013, 11:57
Forum: Demo and User Scenes
Topic: HLSL - PageCurl
Replies: 4
Views: 4855

HLSL - PageCurl

Hello,
attched my first HLSL tryout based on http://wdnuon.blogspot.de/2010/05/imple ... using.html, hope you like it...
by joschy
15 Apr 2013, 09:49
Forum: General Discussion
Topic: Ventuz 4
Replies: 6
Views: 6063

Re: Ventuz 4

me too :roll:
by joschy
05 Mar 2013, 18:09
Forum: How to...
Topic: Matrix math - TouchMarker
Replies: 3
Views: 3062

Re: Matrix math - TouchMarker

strike, got it working :D
TransformProjection.PNG
TransformProjection.PNG (14.64 KiB) Viewed 3029 times
by joschy
05 Mar 2013, 08:45
Forum: How to...
Topic: Matrix math - TouchMarker
Replies: 3
Views: 3062

Re: Matrix math - TouchMarker

Yeah, it seems the way to go. Thought there are similar functions like in unity3d.... ScreenToWorldPoint


greetings, joschy