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Search found 178 matches

by Naggar
29 Aug 2018, 13:18
Forum: How to
Topic: Displax connect with touch marker
Replies: 2
Views: 1656

Re: Displax connect with touch marker

Hi Dennis Yes you are right, I was receiving Touch IDs but they were different from the IDs of the Displax software. in Displax I could see Ids 1,2,3 etc. and those were not the correct IDs in Ventuz. Some support from Displax team helped me detect the IDs by enabling Input diagnostics in Ventuz and...
by Naggar
28 Aug 2018, 12:00
Forum: How to
Topic: Displax connect with touch marker
Replies: 2
Views: 1656

Displax connect with touch marker

Hey guys, Just wondering if there’s anyone who has used displax (displax.com). I’m using one computer so no network connection, and I can receive tuio touch points from the software to Ventuz, but touch marker is not recognizing IDs. So I thought this issue might be from ventuz. Any suggestions woul...
by Naggar
28 Aug 2018, 11:27
Forum: How to
Topic: Serial node: multiple arduinos comports switch
Replies: 7
Views: 3596

Re: Serial node: multiple arduinos comports switch

Isn't it working, if you connect the com port parameter to an int and load the int on startup from a config file? Greetings Christian hey chris, no thats the part i couldnt connect comport to any node, but i kinda figured out how we can do it through ventuz configuration editor with crosspoints. th...
by Naggar
17 Jul 2018, 10:31
Forum: How to
Topic: particle sprite to Strip loader
Replies: 4
Views: 5235

Re: particle sprite to Strip loader

Hi again..
So i noticed that this works with with Mov Files, and with sprite sheets using strip loader.. But for some reason I cant get it to work with image sequences.. It displays only first image for each particle.
Any Ideas?
by Naggar
16 Jul 2018, 10:41
Forum: How to
Topic: Depth Camera
Replies: 3
Views: 2869

Depth Camera

Hello guys, I was wondering what kind of texture the "Depth" output for live feed can get? I have a Kinect connected to the PC and the Live video is showing. I installed the Kinect SDK as well, but the depth texture is just black, or not working. Also i couldn't find anything in the docume...
by Naggar
11 Jul 2018, 12:42
Forum: How to
Topic: Search Replace Array
Replies: 9
Views: 4336

Search Replace Array

Hey guys..
Was wondering if there is a way to use Search and replace node inputting Search Array and Replace Array?
For example:

Input: 2018 - 10 - 13

Search: 0,1,2,3,4,5,6,7,8,9,10,11,12,13
Replace: a,b,c,d,e,f,g,h,i,j,k,l,m,n

Output = cabi - k - n

or Something similar to that?
by Naggar
10 Jul 2018, 10:40
Forum: Feature Requests
Topic: camera world output
Replies: 2
Views: 1976

Re: camera world output

Yeah.. but i cant place a get world after a camera.. and whether its “look at”, “orbit” or “pan tilt roll” there is no world output, and it would be nice to be able to animate things using the cameras translation functions :)
by Naggar
06 Jul 2018, 15:27
Forum: Feature Requests
Topic: camera world output
Replies: 2
Views: 1976

camera world output

Hey guys..
For the next patch, Could we get a world or X,Y,Z position output of cameras that are not tracked?
I can only get the output when using HMD in VR applications. but I'd like to make an orbit camera in a normal scene and connect objects to its position.

Thanks and best regards.
Naggar
by Naggar
01 Jul 2018, 04:47
Forum: How to
Topic: Serial node: multiple arduinos comports switch
Replies: 7
Views: 3596

Serial node: multiple arduinos comports switch

Hello Ventuzians I had an issue with a project involving multiple arduinos sending to Ventuz. I had 3 arduino devices: com 4, com 6, and com 7.. In Ventuz i had three serial nodes and I connected them to the ports and everything was working fine. The issue is that sometimes my nodes would switch com...
by Naggar
25 Jun 2018, 18:33
Forum: How to
Topic: Getting Rotation X,Y,Z from Matrix
Replies: 3
Views: 2630

Re: Getting Rotation X,Y,Z from Matrix

So I've given up on this request after I spoke with my programmer colleague. Not 100% sure if this is the case, but what he explained to me was that the 3D Engine of Ventuz is using Quaternions units (Which use x,y,z,w) and what we want is euler rotations (which use x,y,z) .... and the issue is the ...