Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 74 matches
- 23 Jul 2018, 14:53
- Forum: General Discussion
- Topic: Ventuz 6.1 Beta Release
- Replies: 1
- Views: 8697
Ventuz 6.1 Beta Release
Hi all! Today we share a feature complete pre-release of Ventuz 6.1 with you. This is a Beta Release, meaning: No guarantees that it is stable. Do not use for production! No guarantees that scenes built with this version will be openable with the official release. Documentation for most features is ...
- 20 Jul 2018, 12:40
- Forum: Demo and User Scenes
- Topic: Remoting 4 Demo
- Replies: 15
- Views: 22417
Re: Remoting 4 Demo
On the Cluster Class you have a Snapshot method that takes the Pipe IID as a parameter. This should help you.
Best
Stephen
Best
Stephen
- 28 Jun 2018, 15:11
- Forum: How to
- Topic: linear Path animation
- Replies: 2
- Views: 1768
Re: linear Path animation
Hey Christian,
have you tried the Subdivide Path Node? This should help doing it.
Best
Stephen
have you tried the Subdivide Path Node? This should help doing it.
Best
Stephen
- 19 Jun 2018, 07:49
- Forum: General Discussion
- Topic: Ventuz 5 Migration guide
- Replies: 2
- Views: 2510
Re: Ventuz 5 Migration guide
Well, we have two pages about migration: https://www.ventuz.com/support/help/latest/MigrationGuide.html?itm=19 for V5 to V6 and https://www.ventuz.com/support/help/latest/MigrationGuideV4V5.html?itm=20 for V4 to V5. This is so that people can either migrate from V5 to V6, or from V4 to V5 and then t...
- 24 May 2018, 08:21
- Forum: How to
- Topic: particle sprite to Strip loader
- Replies: 4
- Views: 5279
Re: particle sprite to Strip loader
Hey, sure, you can do this with the Animation attribute. Have a look here For a reference on how to affect the mapping from the Animation attribute to the sampled texture, see also the Flipbook Control Reference . Lastly you should have a look at the "Insight" Scene in the Particle Presets...
- 18 May 2018, 08:59
- Forum: Feature Requests
- Topic: damper
- Replies: 11
- Views: 5907
Re: damper
Hey,
you are right and a ticket already exists for an Array Ease Node. I have bumped that ticket. Especially the new data visualization features of V6 ask for it.
you are right and a ticket already exists for an Array Ease Node. I have bumped that ticket. Especially the new data visualization features of V6 ask for it.
- 26 Apr 2018, 08:39
- Forum: How to
- Topic: Possible to do a character by character zoom on text?
- Replies: 4
- Views: 2508
Re: Possible to do a character by character zoom on text?
Then simply change the condition for the scaling as well as the scale value in the suggested expression's logic. As said, above example is just an idea on how to accomplish the scaling at all and you have to adjust that to your exact needs. Here you have an expression that maybe goes more into the d...
- 25 Apr 2018, 08:09
- Forum: How to
- Topic: Possible to do a character by character zoom on text?
- Replies: 4
- Views: 2508
Re: Possible to do a character by character zoom on text?
Hey, try the enriched block text provider. Here you can use HTML-like syntax to scale your text. E.g. Z<style scale="2">O</style>O<style scale="0.5">M</style> You can add the style-tags either with a Script or Expression node. Consider using a multiline expression and iterating o...
- 18 Apr 2018, 08:11
- Forum: Ventuz Public Beta
- Topic: Feature Request
- Replies: 4
- Views: 18789
Re: Feature Request
Hey Uwe,
you are absolutely right. I have created a ticket for an "Invert" effect.
Thanks!
Stephen
you are absolutely right. I have created a ticket for an "Invert" effect.
Thanks!
Stephen
- 26 Mar 2018, 13:16
- Forum: How to
- Topic: CAMERA VIEW
- Replies: 9
- Views: 4539
Re: CAMERA VIEW
Hey guys, doing this in C# is a lot easier of course, since you can easily store values across frames in a script node. Thus it is very easy to keep the old Pan and Position of the Camera and just add the changes to it every frame. But you can achieve this with expressions as well. You can use the L...