http://forum.ventuz.com/viewtopic.php?f=43&t=4173
Thanks
RegArts
Dee
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 388 matches
- 03 Nov 2016, 18:14
- Forum: General Discussion
- Topic: Ventuz Cinema 4D import animation
- Replies: 8
- Views: 6326
- 01 Nov 2016, 10:28
- Forum: General Discussion
- Topic: Ventuz 5.2 released!
- Replies: 16
- Views: 45464
Re: Ventuz 5.2 released!
With the DK2 there shouldnt be a big issue.. but with the CV Rift and the CV VIVE :) From what i heard and experienced here inhouse you would need a DP to HDMI which supports the latest standards like DP2.1 to HDMI 2.0. The same goes for high-quality DP to mini DP cables for the Vive. But all these ...
- 31 Oct 2016, 15:52
- Forum: General Discussion
- Topic: Ventuz 5.2 released!
- Replies: 16
- Views: 45464
Re: Ventuz 5.2 released!
Hey stephan, thanks for reading the manual regarding the VR stuff ;) we recommended the Gamer Cards simply because of the native HDMI port. When using a pro card without dedicated HDMI you might get into trouble when choosing the wrong adapter or cable. we will update the help with an advise which a...
- 25 Oct 2016, 13:01
- Forum: General Discussion
- Topic: Bitmap2Material
- Replies: 9
- Views: 15699
Re: Bitmap2Material
Sorry for the delay..
i used the Dr.Who phonebox and just arrived back:
http://forum.ventuz.com/viewtopic.php?f=43&t=4433
regArts
Dee
i used the Dr.Who phonebox and just arrived back:
http://forum.ventuz.com/viewtopic.php?f=43&t=4433
regArts
Dee
- 25 Oct 2016, 12:59
- Forum: General Discussion
- Topic: Substance Painter - Export Presets
- Replies: 2
- Views: 8922
Substance Painter - Export Presets
Hey guys, finally.. ... the " Export Presets for Substance Painter2 " Please keep in mind to use the latest version of SubstancePainter. The Presets and the DemoCube where made with SP 2.4.1 ! UPDATE: - Updated the Presets for 2.4.1. - Presets now bake the Metal into the Basecolor, this is...
- 25 Oct 2016, 12:55
- Forum: How to
- Topic: Substance Painter - Export Presets
- Replies: 3
- Views: 9468
Substance Painter - Export Presets
Hey guys, finally.. ... the " Export Presets for Substance Painter2 " Please keep in mind to use the latest version of SubstancePainter. The Presets and the DemoCube where made with SP 2.4.1 ! UPDATE: - Updated the Presets for 2.4.1. - Presets now bake the Metal into the Basecolor, this is...
- 25 Oct 2016, 10:15
- Forum: General Discussion
- Topic: Bitmap2Material
- Replies: 9
- Views: 15699
Re: Bitmap2Material
Hey Christoph, Allegorithmic recently released a new version of SP and changed a lot of things. I will recreate a Preset, well in fact it will be more than one, and try to make them available for you to download. I wil try to give my best to deliver it in the next days.. Thank you and all the best d...
- 21 Oct 2016, 09:15
- Forum: Feature Requests
- Topic: Multi selection on material | keep base color
- Replies: 1
- Views: 2038
Re: Multi selection on material | keep base color
Thanks,
Already created a ticket for that..
especially for multiselections and multibindings
Already created a ticket for that..
especially for multiselections and multibindings
- 21 Oct 2016, 09:13
- Forum: Bug Reports
- Topic: Color Picker
- Replies: 1
- Views: 1814
Re: Color Picker
Thanks!
lets see if we can fix this
lets see if we can fix this
- 21 Oct 2016, 09:11
- Forum: Feature Requests
- Topic: Layer visibility
- Replies: 9
- Views: 5702
Re: Layer visibility
Hey Rou, its correct. In this case the Material and Lighting will be applied as well. its more or less like the position of the selected object will be put in the center, you can rotate the object or the environment around. The idea is to have the object seperated from the rest of the scene .. but s...