Hi,
Ok.. I've tried this 3-5 times during testing. It always crashed. Now Dierk was standing next to me and I could not reproduce it! I'll try again later...
cheers,
rou
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 345 matches
- 26 Nov 2014, 18:14
- Forum: Bug Reports
- Topic: Shader editor in window mode -> loses data + exception
- Replies: 5
- Views: 4721
- 26 Nov 2014, 15:27
- Forum: Feature Requests
- Topic: Property editor: change enum on multiple
- Replies: 0
- Views: 2039
Property editor: change enum on multiple
Hi, When selecting several containers, you can change their values simultaneously (those values they share). However for an enum you do not get the combobox to select one, even if the enums are exactly the same. In my example I tried it with two copies on an interface container. It would be nice to ...
- 26 Nov 2014, 15:21
- Forum: Feature Requests
- Topic: Property editor: copy&paste
- Replies: 2
- Views: 3036
Property editor: copy&paste
Hi, This is a feature I would really love to see! A copy paste for the property values of a node/containers. Imagine a node/container with many set up parameters. Now you need the same parameters in another instance of that node/container. Why not copy and paste them? I've made a beatiful mockup for...
- 26 Nov 2014, 15:11
- Forum: Bug Reports
- Topic: Property editor: order of properties / expose
- Replies: 2
- Views: 2658
Property editor: order of properties / expose
Hi, 1st part: Again, some might call the first part a feature request, I don't ;) The properties in the property manager.. how are they sorted? (see image) I thought this would be alphabetical, but I get the feeling there is some randomizer at work. And it seems like the order is not static. When I ...
- 25 Nov 2014, 12:06
- Forum: Feature Requests
- Topic: Datetime Node
- Replies: 3
- Views: 3476
- 25 Nov 2014, 10:40
- Forum: Bug Reports
- Topic: script editor: autocomplete removes line
- Replies: 2
- Views: 2642
Re: script editor: autocomplete removes line
Hi,
is there any chance we could select an external editor in the future? So on edit the file is opened in NotePad++ and when saved it's compiled/uploaded?
greetings,
rou
is there any chance we could select an external editor in the future? So on edit the file is opened in NotePad++ and when saved it's compiled/uploaded?
greetings,
rou
- 23 Nov 2014, 20:04
- Forum: Bug Reports
- Topic: Shader sampler border setting override
- Replies: 2
- Views: 2692
Re: Shader sampler border setting override
here are the scenes.
greetings,
rou
greetings,
rou
- 23 Nov 2014, 20:03
- Forum: Bug Reports
- Topic: Shader sampler border setting override
- Replies: 2
- Views: 2692
Shader sampler border setting override
Hi, this is a tricky one. In a nutshell, some settings performed in shader A override settings for shader B. This is Ventuz 4.05.02. Take a look at the image: Shader A sets the sampler settings hardcoded: sampler TexSampler : register(s[0]) = sampler_state { AddressU = Border; AddressV = Border; Fil...
- 23 Nov 2014, 18:36
- Forum: Bug Reports
- Topic: Anim editor: Reset change + tab in value field
- Replies: 2
- Views: 2703
Anim editor: Reset change + tab in value field
Hi, Version: 4.05.02 This might arguably not be a bug, but at least it's an inconsistancy, so I'll try filing it as a bug :) One nice feature in all value fields is that left-click/drag will change the value. Then if you do not wish to keep the new value, you can right-click to dismiss the change. T...
- 23 Nov 2014, 18:30
- Forum: Bug Reports
- Topic: Shader editor in window mode -> loses data + exception
- Replies: 5
- Views: 4721
Shader editor in window mode -> loses data + exception
Hi, The shader editor - when used in window mode - tends to lose changes that are not yet uploaded. While producing this reproduce, I also found an exception being thrown. Reproduce data loss on 4.05.02: new empty scene reset window layout add HLSL node enter some text in the shader editor, do not h...