Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 34 matches
- 15 May 2020, 17:23
- Forum: How to
- Topic: How to use RFID usb reader
- Replies: 1
- Views: 5119
- 12 May 2020, 15:49
- Forum: Feature Requests
- Topic: Texture Output C#
- Replies: 2
- Views: 4009
Re: Texture Output C#
"texture saver-" or "snapshot" are limited to Node/Viewport use.
It will be more interesting to generates textures from c# and directly connect them to nodes.
Example :
if i would like to get videosource from Aforge in C#, and output rendered texture to Ventuz texture.
It will be more interesting to generates textures from c# and directly connect them to nodes.
Example :
if i would like to get videosource from Aforge in C#, and output rendered texture to Ventuz texture.
- 11 May 2020, 13:18
- Forum: Feature Requests
- Topic: Texture Output C#
- Replies: 2
- Views: 4009
Texture Output C#
Is it possible to get a texture output in c# scripts ?
it takes a lot to save bitmaps locally, for bypass it...
Thanks
it takes a lot to save bitmaps locally, for bypass it...
Thanks
- 11 May 2020, 13:02
- Forum: How to
- Topic: AudioAnalysis Windows
- Replies: 2
- Views: 1990
Re: AudioAnalysis Windows
Finally i scripted a C# audio analyzer to get this audio source and it work now
I already tried this with Ventuz Config but the problem remains...
I already tried this with Ventuz Config but the problem remains...
- 08 May 2020, 12:43
- Forum: How to
- Topic: AudioAnalysis Windows
- Replies: 2
- Views: 1990
AudioAnalysis Windows
Hello guys, i have recently made a c# script in ventuz to convert text into speech. Speech is returned by Windows default voice speech. here is a video of my work: https://www.youtube.com/watch?v=m338qnWK0JY My problem is that i can't get this audio in Ventuz AnalyzeAudio node... Anyone have a solut...
- 21 Feb 2020, 11:26
- Forum: General Discussion
- Topic: Touch Orbit rotation
- Replies: 3
- Views: 11199
Re: Touch Orbit rotation
Hey ! I recently faced to the same problem. I've found a temporary solution that work for multiple fingers and 3D rotation: Place a touch Orbit : Limits Active MinAzimuth = -1E+08 MaxAzimuth = 1E+08 MinInclination = -90 MaxInclination = 90 MinScaling = 1 MaxScaling = 1 Place a Touch Rotation (next t...
- 05 Dec 2019, 11:07
- Forum: How to
- Topic: Found vzp file
- Replies: 1
- Views: 2792
Re: Found vzp file
Hello Robert,
you should try to use Directory node with SearchPattern set to *.vzp and your project path.
you should try to use Directory node with SearchPattern set to *.vzp and your project path.
- 25 Apr 2019, 13:05
- Forum: How to
- Topic: Touch from outside Geometry
- Replies: 2
- Views: 2158
Touch from outside Geometry
Hello Guys ! I would like to know if it's possible to use touch transformation when my finger is already pressed on the screen, but come from outside the geometry linked to the touch transform, then use it if my finger is inside (kill my english, i'll make an example) example : Finger start to touch...
- 07 Feb 2019, 15:11
- Forum: How to
- Topic: Depth Camera
- Replies: 3
- Views: 2903
Re: Depth Camera
Hello Naggar, same problem for me ! If someone found a solution please..
- 25 Oct 2018, 10:07
- Forum: How to
- Topic: Multiple monitors
- Replies: 1
- Views: 1612
Multiple monitors
Hello , i would like to know if there is a way to render 1 vpr with 2 monitors without using Surround or Eyefinity, but only use multiple screens ?