Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 212 matches
- 02 May 2016, 15:31
- Forum: How to
- Topic: How to input a coordinat array into a line graph chart value
- Replies: 4
- Views: 3179
Re: How to input a coordinat array into a line graph chart v
oh! That is easy - simply make a straight line chart that stretches across the whole screen in X, then apply the polar distortion effect on the layer. That is how you do it in after effects, too. here is an example, make sure you have an audio input set up in your configuration. polarcoordinates.vza
- 02 May 2016, 10:55
- Forum: How to
- Topic: Did U know? - "Fast Resource Loader binding"
- Replies: 4
- Views: 11036
Re: Did U know? - Fast Resource Loader binding
You can even drag an Excel Cell (hold control and drag the border of the cell) directly into the content editor!
- 01 May 2016, 23:09
- Forum: General Discussion
- Topic: Camera remapping and alternate render view
- Replies: 4
- Views: 8787
Re: Camrea rempaing and alternate render view
Hey CJ,
did you get this answered?
-E
did you get this answered?
-E
- 01 May 2016, 23:05
- Forum: How to
- Topic: How to input a coordinat array into a line graph chart value
- Replies: 4
- Views: 3179
Re: How to input a coordinat array into a line graph chart v
Hey,
the line graph only allows you to set the Y position for each data point, the X is always at fixed intervals. Can you tell me what you are trying to do? The only thing I can imagine is you are trying to build an etch-a-sketch....
the line graph only allows you to set the Y position for each data point, the X is always at fixed intervals. Can you tell me what you are trying to do? The only thing I can imagine is you are trying to build an etch-a-sketch....
- 01 May 2016, 22:56
- Forum: How to
- Topic: how to extract an array of values from a Spread node?
- Replies: 2
- Views: 2220
Re: how to extract an array of values from a Spread node?
Cool idea! Can't do it, though... the spreader generates instanced geometry, not the actual positional values. What are you trying to achieve?
- 01 May 2016, 22:45
- Forum: Feature Requests
- Topic: Render Target
- Replies: 5
- Views: 4167
Re: Render Target
Hey, just to be clear, no argument from our side! A whole ton of things happened on the UI side, obviously, with a huge (mostly positive) impact on workflow. Additionally, one of the things we tried to do was reduce the initial information overload / ventuz confusion on new users. Between the two, t...
- 25 Apr 2016, 15:53
- Forum: How to
- Topic: I can't find the BlurTexture Simple in Ventuz5
- Replies: 6
- Views: 4071
Re: I can't find the BlurTexture Simple in Ventuz5
Ah Olivier, okay, that makes sense.
And no the Slide Manager is actually kind of outdated itself, so it really doesnt work well with the Layer system. We are working on that problem though, stay tuned.
-E
And no the Slide Manager is actually kind of outdated itself, so it really doesnt work well with the Layer system. We are working on that problem though, stay tuned.
-E
- 24 Apr 2016, 16:18
- Forum: How to
- Topic: I can't find the BlurTexture Simple in Ventuz5
- Replies: 6
- Views: 4071
Re: I can't find the BlurTexture Simple in Ventuz5
Just be aware that those nodes are not meant for use in V5 (which is why they are hidden), but are only there for backwards compatibility. You can do all of those things through layers more efficiently, because you can output the content of a layer to a render target in v5. if you find something you...
- 18 Mar 2016, 10:48
- Forum: Bug Reports
- Topic: Incorrect display 4k interface
- Replies: 5
- Views: 4181
Re: Incorrect display 4k interface
Hey guys, one thing I found in Windows 10 is that you have to set it to 100% first, but then you can actually set it to a different setting afterwards and it seems to work. So, set it to 100%, enjoy the itty bitty icons for a second, (sometimes you have to re-log), and then set it to 150% or 200%. F...
- 18 Mar 2016, 10:40
- Forum: Feature Requests
- Topic: SPOUT
- Replies: 5
- Views: 8770
Re: SPOUT
We have some ideas... Given we just got v5 out the door, I won't promise anything in terms of timeframe though
Ieterestingly, you can already do pretty much the same thing with the VIO api in Ventuz. However, it requires a license and quite a bit of know-how. It certainly isnt plug-and-play.
-E
Ieterestingly, you can already do pretty much the same thing with the VIO api in Ventuz. However, it requires a license and quite a bit of know-how. It certainly isnt plug-and-play.
-E