Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 32 matches
- 11 Nov 2015, 17:41
- Forum: How to...
- Topic: Instantiating a new/predefined node
- Replies: 2
- Views: 2357
Re: Instantiating a new/predefined node
Thanks for the reply Eric, although that's all a bit complex for me, for now I think I'll just stick to moving in an object from an off-screen position using scene data!
- 04 Nov 2015, 13:40
- Forum: How to...
- Topic: Instantiating a new/predefined node
- Replies: 2
- Views: 2357
Instantiating a new/predefined node
Is there a way to instantiate a node in Ventuz through a script? Similar to unity's instantiate function (http://docs.unity3d.com/ScriptReference ... tiate.html).
For example if i wanted to create a rectangle at a position where i click, how would i do this?
For example if i wanted to create a rectangle at a position where i click, how would i do this?