Hi Chriss,
i created a Bug ticket for this!
Cheers
Karol
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 640 matches
- 13 Feb 2012, 10:05
- Forum: Bug Reports
- Topic: tcp node
- Replies: 3
- Views: 4317
- 13 Feb 2012, 09:59
- Forum: Bug Reports
- Topic: Maya DAE <-> XSI DAE
- Replies: 9
- Views: 7929
Re: Maya DAE <-> XSI DAE
Hi!
Actually our Collada importer has no prejudices
Could you post a simple example for an animation export from Maya?
Best Regards
Karol
Actually our Collada importer has no prejudices
Could you post a simple example for an animation export from Maya?
Best Regards
Karol
- 06 Feb 2012, 10:32
- Forum: How to...
- Topic: Aspect Ratio
- Replies: 3
- Views: 3101
Re: Aspect Ratio
Hi Hashim,
use the Normalize function of the Rectangle node. It is described in the documentation.
Best Regards
Karol
use the Normalize function of the Rectangle node. It is described in the documentation.
Best Regards
Karol
- 02 Feb 2012, 10:06
- Forum: How to...
- Topic: Camera Projection
- Replies: 8
- Views: 7380
Re: Camera Projection
Hi!
I think this can be only achieved with a shader. Use the HLSL node for such tasks.
Best Regards
Karol
I think this can be only achieved with a shader. Use the HLSL node for such tasks.
Best Regards
Karol
- 30 Jan 2012, 10:40
- Forum: How to...
- Topic: dnxhd alpha
- Replies: 22
- Views: 18755
Re: dnxhd alpha
So you say that the dnxhd codec with alpha worked correctly in some previous versions of Ventuz but it does not work with with the latest version!?
And you used the Quicktime Movie node for playback?
Cheers
Karol
And you used the Quicktime Movie node for playback?
Cheers
Karol
- 26 Jan 2012, 17:52
- Forum: Bug Reports
- Topic: Movie Clip Advanced error
- Replies: 5
- Views: 5036
Re: Movie Clip Advanced error
So, what changed beside the day?
Is it still the same scene with the same Ventuz version on the same hardware?
Cheers
Karol
Is it still the same scene with the same Ventuz version on the same hardware?
Cheers
Karol
- 20 Jan 2012, 17:46
- Forum: How to...
- Topic: Pixel / Mosaik Effect
- Replies: 2
- Views: 3251
Re: Pixel / Mosaik Effect
Hi!
Try a RenderTarget with low resolution or the Halftone shader!
Cheers
Karol
Try a RenderTarget with low resolution or the Halftone shader!
Cheers
Karol
- 20 Jan 2012, 09:54
- Forum: General Discussion
- Topic: Project Manager Error
- Replies: 3
- Views: 4484
Re: Project Manager Error
Hi Daniel!
We definitely plan to have 64bit version of the Web Browser node. Unfortunately we depend on the Chromium project which is the basis for our node.
Currently there is no 64bit build available but afaik the guys have this on their roadmap.
Best Regards
Karol
We definitely plan to have 64bit version of the Web Browser node. Unfortunately we depend on the Chromium project which is the basis for our node.
Currently there is no 64bit build available but afaik the guys have this on their roadmap.
Best Regards
Karol
- 19 Jan 2012, 09:42
- Forum: General Discussion
- Topic: message hast to be approved
- Replies: 5
- Views: 5807
Re: message hast to be approved
The answer is very simple:
We just want to prevent spam!
So the first few messages of a new user have to be approved by forum moderators.
But you can vote for a cryptic captcha with every post if you like that way more.
Cheers
Karol
We just want to prevent spam!
So the first few messages of a new user have to be approved by forum moderators.
But you can vote for a cryptic captcha with every post if you like that way more.
Cheers
Karol
- 18 Jan 2012, 16:08
- Forum: General Discussion
- Topic: Project Manager Error
- Replies: 3
- Views: 4484
Re: Project Manager Error
Hi Daniel! This is a problem of 32bit .net application. In such a case your application has only access to 1.4 Gb Ram. Unfortunately saving a scene needs an addition amount of memory which grows with the number of nodes. If the sum exceeds the 1.4 Gb limit, the application crashes. If you work with ...