Hello lerou,
Thanks for the clarification! Make sense!
Cheers
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 31 matches
- 30 Apr 2015, 15:01
- Forum: Bug Reports
- Topic: Text Buffer Passed Event issue
- Replies: 2
- Views: 2749
- 29 Apr 2015, 23:23
- Forum: Bug Reports
- Topic: Text Buffer Passed Event issue
- Replies: 2
- Views: 2749
Text Buffer Passed Event issue
Hi guys,
I think the Text Buffer has an issue with his Passed event.
It should trigger each time after the value has been passed correct?
Right now it's only triggering that method when the value changes like the first method.
Am I missing something or this is a bug?
I think the Text Buffer has an issue with his Passed event.
It should trigger each time after the value has been passed correct?
Right now it's only triggering that method when the value changes like the first method.
Am I missing something or this is a bug?
- 29 Apr 2015, 21:13
- Forum: General Discussion
- Topic: Keeping last frame when loading a clip
- Replies: 3
- Views: 3369
Re: Keeping last frame when loading a clip
Hi,
I will stay with the current logic that I have then.
Thank you both for your insight!
I do love the render once of the render target!
I will stay with the current logic that I have then.
Thank you both for your insight!
I do love the render once of the render target!
- 22 Apr 2015, 17:27
- Forum: General Discussion
- Topic: Animation Channel Copy
- Replies: 0
- Views: 1833
Animation Channel Copy
Hi guys,
How can we copy an animation channel from one Animation node to an other?
The only way I found was to copy the entire node and then delete all the channels I don't need..
Daniel
How can we copy an animation channel from one Animation node to an other?
The only way I found was to copy the entire node and then delete all the channels I don't need..
Daniel
- 21 Apr 2015, 18:39
- Forum: General Discussion
- Topic: Keeping last frame when loading a clip
- Replies: 3
- Views: 3369
Keeping last frame when loading a clip
Hi, I hope you guys are doing fine. I'm trying to create a transition between different clips in a smooth manner. The issue is that when I try to load a new clip the texture is removed from the buffer and I either get blank or nothing if I block the node. I want to get the last frame of the clip on ...
- 21 Apr 2015, 16:06
- Forum: General Discussion
- Topic: Texture Color Picker and Load Dropframe
- Replies: 4
- Views: 3725
Re: Texture Color Picker and Load Dropframe
Hi Christian, Thanks for the feedback. I actually found out just after posting on the forum how to properly use the Color Picker feature. It works. My issue was mostly the loading time when on Async mode that was too long. I fixed it by waiting until the image was loaded before triggering the animat...
- 17 Apr 2015, 20:30
- Forum: General Discussion
- Topic: Texture Color Picker and Load Dropframe
- Replies: 4
- Views: 3725
Re: Texture Color Picker and Load Dropframe
Hi Karol,
Here's the logo I'm trying to pick the color from. I need to pick the top left color but can't get to it since this part of the image is transparent.
Loading this logo 512x512 with .tga format is jittering my renderer in my scene.
Daniel
Here's the logo I'm trying to pick the color from. I need to pick the top left color but can't get to it since this part of the image is transparent.
Loading this logo 512x512 with .tga format is jittering my renderer in my scene.
Daniel
- 17 Apr 2015, 20:21
- Forum: Demo and User Scenes
- Topic: Hierarchical Stencil Masking
- Replies: 2
- Views: 4182
Re: Hierarchical Stencil Masking
Hi Karol, I'm still not getting the Stencil Advanced node.. Could you make a very simple scene with just two of them with some more detailed explanations? How do I invert the mask with this advanced node? How do I stack them together(multiple masks)? I want to get the basic logic of it. Even when ch...
- 16 Apr 2015, 22:37
- Forum: General Discussion
- Topic: Texture Color Picker and Load Dropframe
- Replies: 4
- Views: 3725
Texture Color Picker and Load Dropframe
Hi guys, Here's my situation. I have an unknown number of logos with the .tga type with alpha in them. The alpha is hiding the part of the texture where I need to pick the color from so instead of picking the color I'm moving the image in clamp mode in 1000 in x and -1000 in y so I get a full color ...
- 16 Apr 2015, 21:54
- Forum: Demo and User Scenes
- Topic: Remoting 4 Demo
- Replies: 15
- Views: 21821
Re: Remoting 4 Demo
Hi,
Yeah I dowloaded Visual Studio yesterday to make it work.
Thanks for the updated version. Just downloaded it!
Cheers
Yeah I dowloaded Visual Studio yesterday to make it work.
Thanks for the updated version. Just downloaded it!
Cheers