Is this not possible?
Also, can I apply a texture to multiple lines? For example, a texture that fades from white at the top to red at the bottom. If I have multiple lines in a single node, the texture is placed across the ENTIRE block, not each line of text.
Hello Ventuzians!
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We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 49 matches
- 29 Nov 2016, 00:57
- Forum: How to...
- Topic: How do I map a texture to every character in a Text2D node?
- Replies: 1
- Views: 2150
- 15 Aug 2016, 07:23
- Forum: Bug Reports
- Topic: Scene Layer scales incorrectly if percentages different
- Replies: 0
- Views: 1721
Scene Layer scales incorrectly if percentages different
Here's what I did to recreate the issue I am seeing in 5.1.1.71. I made a very "simple" scene that has a 2D image layer (which is full screen) and a 3D layer, that has the same image colored differently but also full screen. I added a mover to fade the 3D image on/off. If I create a new sc...
- 12 Jul 2016, 21:38
- Forum: Bug Reports
- Topic: Font will not load in Ventuz 5 - Works fine in Ventuz 4
- Replies: 2
- Views: 2479
Font will not load in Ventuz 5 - Works fine in Ventuz 4
I have a TTF font in a scene I created in Ventuz 4. Simple Block Text node. No warnings/etc when the scene loads in Ventuz 4 and it displays correctly. If I try loading that same font file into a new scene in Ventuz 5 (or even the existing scene from V4), I get an error message saying "Unable t...
- 08 Jun 2016, 05:56
- Forum: Bug Reports
- Topic: ShrinkToFit on Enriched Text Block node trashes Style
- Replies: 1
- Views: 6637
ShrinkToFit on Enriched Text Block node trashes Style
Ventuz version 4.05.08.22 (similar behavior in v.5.0.0.11)
Windows 7
Using a ShrinkToFit node on an Enriched Text Block trashes the style when actively shrinking the text.
Attached example shows how it changes a black drop shadow to the color of the text.
Windows 7
Using a ShrinkToFit node on an Enriched Text Block trashes the style when actively shrinking the text.
Attached example shows how it changes a black drop shadow to the color of the text.
- 05 Jun 2016, 07:03
- Forum: How to...
- Topic: How do I map a texture to every character in a Text2D node?
- Replies: 1
- Views: 2150
How do I map a texture to every character in a Text2D node?
Is there a way to apply a texture to 2D text on a character by character basis? Say for instance I have a simple 100x100 pixel texture that goes from red in the center to blue at the outside. Can I map this texture to each character in a Text2D node? I've already tried modifying the scaling and UV p...
- 07 Jul 2015, 18:21
- Forum: How to...
- Topic: Need to move directional lighting with 3D text
- Replies: 2
- Views: 2241
Need to move directional lighting with 3D text
Is it possible to reposition a directional light with a piece of 3D text? For example, say I have a very simple scene with a single word of 3D text with a beveled face at the bottom of the screen. I have it lit with a directional light source pointing slightly down. If I move that text to the top of...
- 24 Mar 2015, 02:22
- Forum: How to...
- Topic: How to get proper fill/key using SDI broadcast license
- Replies: 2
- Views: 2083
Re: How to get proper fill/key using SDI broadcast license
For future reference, the solution was to use an Alpha Blending node with the associated Quicktime.
- 23 Mar 2015, 17:31
- Forum: How to...
- Topic: How to get proper fill/key using SDI broadcast license
- Replies: 2
- Views: 2083
How to get proper fill/key using SDI broadcast license
I'm having an issue getting the proper fill out of a Quicktime Animation. I'm using a broadcast license and an AJA Kona SDI board that outputs both the fill and key. The Quicktime has a fill that is a gradient from white to black. The key is grey, which make it semi-transparent. The fill should pass...
- 17 Mar 2015, 22:58
- Forum: How to...
- Topic: Is there an elegant way to exit Presenter?
- Replies: 6
- Views: 3504
Is there an elegant way to exit Presenter?
Can Presenter be quit in a more elegant way than killing it in Task Manager? Can it be done via Remoting or some key sequence?
- 18 Feb 2015, 08:09
- Forum: How to...
- Topic: OpenType font will not load
- Replies: 3
- Views: 2346
Re: OpenType font will not load
It looks like I may have solved the problem by importing the font into the project. I had been successfully referencing other fonts by name without the need to import them and never thought this might be the issue.