Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 180 matches
- 20 May 2016, 13:17
- Forum: How to
- Topic: PNG Sequence not reading format
- Replies: 5
- Views: 3558
Re: PNG Sequence not reading format
Hi again, we investigated a bit. The problem is that your sequence starts with 422. When you select your file AW 01_00422.png we look for the start of sequence AW 01_%5d.png, but only for the first couple of frames. Since there is no AW 01_00001.png it fails. We see if we change that from our side, ...
- 20 May 2016, 09:20
- Forum: Bug Reports
- Topic: animation channel
- Replies: 2
- Views: 2197
Re: animation channel
Hi, it has always been like this. When you delete the last node connected to an animation channel, the channel gets deleted. The behaviour is the same if you create it manually or by drag a property to the animation. If you wanna keep the channel, you have to go to the animation editor, right-click ...
- 17 May 2016, 12:58
- Forum: Bug Reports
- Topic: PLE request results in Demo license expired message
- Replies: 2
- Views: 6951
Re: PLE request results in Demo license expired message
Hey,
thats an issue in our License Server. You got an email about the next steps.
thats an issue in our License Server. You got an email about the next steps.
- 17 May 2016, 10:34
- Forum: How to
- Topic: PNG Sequence not reading format
- Replies: 5
- Views: 3558
Re: PNG Sequence not reading format
Hi,
it seems to be a problem with the file name. When I rename it, it works.
We will check what the problem exactly is and if we can fix this from our side.
it seems to be a problem with the file name. When I rename it, it works.
We will check what the problem exactly is and if we can fix this from our side.
- 17 May 2016, 10:18
- Forum: How to
- Topic: Nesting layers
- Replies: 2
- Views: 2455
Re: Nesting layers
Not really. Only way is to use Scene Layers to create a nested scene structure like you would with Scene Ports.
Scene Layers support the full Layer functions of the "inner" Layer, while loading a scene with layers in a Scene Port, all layers but the first one are skipped.
Scene Layers support the full Layer functions of the "inner" Layer, while loading a scene with layers in a Scene Port, all layers but the first one are skipped.
- 11 May 2016, 09:09
- Forum: Feature Requests
- Topic: exposed property names
- Replies: 6
- Views: 4848
Re: exposed property names
Im pretty sure that will be available soon
- 09 May 2016, 10:48
- Forum: Feature Requests
- Topic: layer with a global transform property
- Replies: 3
- Views: 3084
Re: layer with a global transform property
Hi,
what's wrong with using the Layout of the Layer Group to 'move the hole assembly' ?
what's wrong with using the Layout of the Layer Group to 'move the hole assembly' ?
- 04 May 2016, 09:38
- Forum: How to
- Topic: Images don't show up when running Ventuz Presentation
- Replies: 5
- Views: 3759
Re: Images don't show up when running Ventuz Presentation
Hi,
it's true that you have to respect if you load it directly into a node, or use relativ paths, absolut paths etc...
BUT, in this case there is a bug in the Image Node. If you load it directly in the node, it doesn't export the texture.
We will fix this...
it's true that you have to respect if you load it directly into a node, or use relativ paths, absolut paths etc...
BUT, in this case there is a bug in the Image Node. If you load it directly in the node, it doesn't export the texture.
We will fix this...
- 03 May 2016, 16:03
- Forum: How to
- Topic: Global camera for multiple 3D layers
- Replies: 2
- Views: 2201
Re: Global camera for multiple 3D layers
Hi, on the Layer Root where you select your Camera, open the drop down. There you'll see two categories: 'Local Cameras' shows you the cameras in that Layer. '3D Layers' shows you the names of other 3D Layers in the scene. What that does: select a local camera, and the layer will use that camera nod...
- 02 May 2016, 09:17
- Forum: How to...
- Topic: No audio in movie playback
- Replies: 2
- Views: 2716