Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 180 matches
- 27 Jul 2016, 11:04
- Forum: Bug Reports
- Topic: Value Buffer Validation
- Replies: 1
- Views: 2107
Re: Value Buffer Validation
Hi Eric, that might happen because it the input to the value buffer is of type Int Array and not of type Object. When I input a Ventuz Object - for example from a Value Switch, the validation works. We will check that issue. For now, if you want to pass an array, you can do it as a string. I attache...
- 19 Jul 2016, 13:59
- Forum: Feature Requests
- Topic: exposed property names
- Replies: 6
- Views: 4848
Re: exposed property names
There is even more candy in V5.1: FEATURE 7783 It is possible to expose a whole group of properties by right clicking on the category in the Properties Editor. FEATURE 7784 It is possible to add a whole group of properties to Scene Data by right clicking on the category in the Properties Editor.
- 19 Jul 2016, 13:57
- Forum: Bug Reports
- Topic: Exposing Event Categories
- Replies: 1
- Views: 6878
Re: Exposing Event Categories
Finally fixed for V5.1
BUG 5891 Methods and Events loses their category while exchanging the content for interface containers. Fixed.
- 19 Jul 2016, 13:54
- Forum: Bug Reports & Feature Requests
- Topic: Plugin configuration save also called on cancel
- Replies: 1
- Views: 17954
Re: Plugin configuration save also called on cancel
Fixed in V5.1
BUG 7528 Director: Fixed plugin configuration window to not also call Save in case of Cancel.
- 19 Jul 2016, 13:53
- Forum: Bug Reports & Feature Requests
- Topic: Ability to register global shortcuts from a plugin
- Replies: 1
- Views: 6380
Re: Ability to register global shortcuts from a plugin
Works in V5.1:
FEATURE 7688 Director: Added interfaces for shortcut manager and playlist to the Director API. Also added example code to the Director Plugin Add-In for Visual Studio.
- 19 Jul 2016, 13:51
- Forum: Bug Reports & Feature Requests
- Topic: Store playlist style in window layout
- Replies: 2
- Views: 6814
Re: Store playlist style in window layout
Available in V5.1:
plus many other little improvements in the Director UI...FEATURE 6996 Director: Added column visibility toggling to Playlist control, available from the context popup in the upper right corner of Playlist.
- 19 Jul 2016, 13:47
- Forum: How to...
- Topic: can't open repository
- Replies: 7
- Views: 5011
Re: can't open repository
From V5.1 on, Ventuz handles this more carefully:
FEATURE 7668 Ventuz 4 Repositories (.VZR files) are now backup'ed before modification.
- 19 Jul 2016, 13:42
- Forum: Bug Reports
- Topic: Render to Movie
- Replies: 4
- Views: 3663
Re: Render to Movie
Fixed in V5.1
BUG 7560 Render to Disk now correctly writes alpha when using the HuffYuv codec
- 06 Jul 2016, 13:04
- Forum: General Discussion
- Topic: audio in Director 4
- Replies: 3
- Views: 7998
Re: audio in Director 4
Hi, Sander already described a proper way to solve that in the scenes. Another way is to use the Mapping. You find in the Audio/Video Configuration. There you can map inputs and outputs like audio/midi to specific pipes. About your issue that the audio was still running, im pretty sure that the runt...
- 06 Jul 2016, 12:50
- Forum: General Discussion
- Topic: multi-channel show
- Replies: 1
- Views: 6561
Re: multi-channel show
Hi, the thing is, the Director needs to have a point where to load that template to. One channel is easy, Ventuz just loads it in the default port of the engine (like loading one scene in Designer). To use multiple channels, your project needs a layout scene with multiple scene ports: http://www.ven...