Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 34 matches
- 26 Mar 2018, 08:37
- Forum: How to
- Topic: CAMERA VIEW
- Replies: 9
- Views: 4515
Re: CAMERA VIEW
I have seen this video where the guy used Unity and Ventuz ( https://www.youtube.com/watch?v=KHf0IkeMiUc ) is it possible to use unity to control ventuz camera only? Yes, you can control camera by sending values for the camera via OSC. Will it behave same as in Unity? I don't think so. Anyway you h...
- 22 Mar 2018, 16:48
- Forum: How to
- Topic: Generating Multiple Geometries
- Replies: 7
- Views: 4146
Re: Generating Multiple Geometries
I think there is a possible way with spread use (that will generate geometry with position) and a DIR, to get all your pictures added on a folder. Hi All, One of my projects is based on getting images from ipads that users click and populate them on the screen making a collage (which is done). But w...
- 22 Mar 2018, 16:46
- Forum: How to
- Topic: Single Touch in Touch Paint
- Replies: 2
- Views: 2112
Re: Single Touch in Touch Paint
you can say to windows to not beeing multitouch, but one touch i think it is possible way
- 22 Mar 2018, 16:45
- Forum: How to
- Topic: Audio Clip remaining time
- Replies: 4
- Views: 3040
Re: Audio Clip remaining time
i think, for now, binding a timer is the only way (maybe with C# you can bypass it).
To avoid your timer to end before/after your audio, you should connect your audio duration to your StartTime
To avoid your timer to end before/after your audio, you should connect your audio duration to your StartTime
- 22 Mar 2018, 16:36
- Forum: How to
- Topic: Presenter/Runtime always minimize
- Replies: 5
- Views: 3387
Re: Presenter/Runtime always minimize
Hi, How can we make sure the Presenter/Runtime always stays on top and does not minimize when we are using the Director? I am using two screens, one screen with Director and the other one with Runtime. Should be simple but I don't find it! Thanks in advance, Cheers, This tool will resolve your prob...
- 22 Mar 2018, 16:32
- Forum: How to
- Topic: CAMERA VIEW
- Replies: 9
- Views: 4515
Re: CAMERA VIEW
I have seen this video where the guy used Unity and Ventuz ( https://www.youtube.com/watch?v=KHf0IkeMiUc )
is it possible to use unity to control ventuz camera only?
is it possible to use unity to control ventuz camera only?
- 22 Mar 2018, 14:07
- Forum: How to
- Topic: CAMERA VIEW
- Replies: 9
- Views: 4515
Re: CAMERA VIEW
So, finally, i used my scheme and find a ratio between X and Z to control camera. Now camera allways follow rotation and position (here i made a video where i control camera with keyboard) : https://youtu.be/W6OBg14Drr8 the ratio is clipped Ax0 to Ax1 matching with 0-100% angle each 90°. Well done!...
- 20 Mar 2018, 17:52
- Forum: How to
- Topic: CAMERA VIEW
- Replies: 9
- Views: 4515
Re: CAMERA VIEW
So, finally, i used my scheme and find a ratio between X and Z to control camera.
Now camera allways follow rotation and position (here i made a video where i control camera with keyboard) :
https://youtu.be/W6OBg14Drr8
the ratio is clipped Ax0 to Ax1 matching with 0-100% angle each 90°.
Now camera allways follow rotation and position (here i made a video where i control camera with keyboard) :
https://youtu.be/W6OBg14Drr8
the ratio is clipped Ax0 to Ax1 matching with 0-100% angle each 90°.
- 20 Mar 2018, 13:10
- Forum: How to
- Topic: CAMERA VIEW
- Replies: 9
- Views: 4515
Re: CAMERA VIEW
Hi Sribas! Very interesting topic. As an option, I can suggest to rotate the world instead of the camera, if it is possible in your project. Of course it will not look with Global Light or HDR lighting but works well with some futuristic environment. Thanks for your reply, but i think there is a wa...
- 20 Mar 2018, 10:27
- Forum: How to
- Topic: CAMERA VIEW
- Replies: 9
- Views: 4515
CAMERA VIEW
Hi guys ! I would like to know if there is a way, to control camera like video games? For example, actually, if i rotate my camera with Pan, it work well but if i move camera above X,Y or Z Position, it dont move where camera was looking at.. STEP 1 TO 3, i don't want camera to go to red arrow, but ...