Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 388 matches
- 06 Sep 2016, 09:43
- Forum: How to
- Topic: RenderCubemap Node
- Replies: 3
- Views: 2791
Re: RenderCubemap Node
Confirmed as a Bug. It is possible to output the complete ventuz environment and save it as a Cubemap HDR. the Trick will be to use the yourtexturename.HDR extension... as soon as you use the *.hdr extension to save a texture it will be written as 32bit HDR Cube. This is broken right now and will be...
- 19 Aug 2016, 11:40
- Forum: How to
- Topic: CubeMap layer
- Replies: 6
- Views: 3764
Re: CubeMap layer
FYI: Since you want to use the CUBEMAP you must use a "Material Stage -> IBL Specular". ibl_spec.png The IBL Specular is the only stage that has a "Cubemap / LongLat loader" :!: :!: ibl_envmap.png So, basically follow the guides from Daniel and Stephen but use the "image bas...
- 07 Aug 2016, 16:08
- Forum: General Discussion
- Topic: When get we a working 3D importer back?
- Replies: 4
- Views: 3680
Re: When get we a working 3D importer back?
Hi, we explained the issue already as you have been here in the office. in detail. the actual workaround to get animations, and we are talking about TRS animations here, is to import in V4 save and open in V5. All users with a valid V5 license should be able to install and run V4. Again, V4 used our...
- 27 Jul 2016, 07:30
- Forum: General Discussion
- Topic: NDI - insert external desktop
- Replies: 11
- Views: 8174
Re: NDI - insert external desktop
Just a hint: Get a PPT .. set the background to a decent dark green (to keep the luma). Use the Color Difference Keyer and "key out the greenscreen" of your PPT... et voilá: you got a PPT with Key and Fill signal and can composite that in ventuz :P :ugeek: regards Dee Regarding VMix and ND...
- 30 Jun 2016, 13:35
- Forum: General Discussion
- Topic: Coolest Errormsg ever
- Replies: 1
- Views: 2142
Re: Coolest Errormsg ever
i think its just cropped... usally it would say "bad magic number" .. well at least for other software tools who fail to import meshes
but yes..
ITS MAGIC !
regArts
Dee
but yes..
ITS MAGIC !
regArts
Dee
- 29 Jun 2016, 13:16
- Forum: How to
- Topic: HLSL Vertex Textures in V5
- Replies: 4
- Views: 3381
Re: HLSL Vertex Textures in V5
Hey..
I forwarded the issue already to our specialist.. he is out of the office for some days and will reply asap
All the best
Dee
(Typos from mobile)
I forwarded the issue already to our specialist.. he is out of the office for some days and will reply asap
All the best
Dee
(Typos from mobile)
- 29 Jun 2016, 09:37
- Forum: How to
- Topic: One Render machina to achieve 5 x 4K playout
- Replies: 4
- Views: 3430
Re: One Render machina to achieve 5 x 4K playout
By the matter of fact that the performance would drop massively with this resolution: no it is not possible to have 5x4k by only ONE machine. This is what clusters are used for. What kind of Issues do you expect while running a cluster? We have dozens of Clients using the Clusters exactly for that r...
- 24 Jun 2016, 13:01
- Forum: Bug Reports
- Topic: Web browser black
- Replies: 8
- Views: 5893
Re: Web browser black
I just created a new scene, D&D www node into it.. and it shows Google..
as expected
Did you use the latest V5?
best regArts
Dee
as expected
Did you use the latest V5?
best regArts
Dee
- 22 Jun 2016, 15:58
- Forum: Feature Requests
- Topic: working with stencil
- Replies: 8
- Views: 6324
Re: working with stencil
Hey
Actually we had a discussion about that topic right now.
The"Stencil Clear" option will be back with 5.1!
(do i hear a hurray?)
best ragga-Arts
Dee
Actually we had a discussion about that topic right now.
The"Stencil Clear" option will be back with 5.1!
(do i hear a hurray?)
best ragga-Arts
Dee
- 22 Jun 2016, 15:31
- Forum: Feature Requests
- Topic: Bring Viewport Node back
- Replies: 7
- Views: 6674
Re: Bring Viewport Node back
Hey,
couldnt you solve this issue by using the offscreen render target ? nuff said
regArts
Dee
couldnt you solve this issue by using the offscreen render target ? nuff said
regArts
Dee