Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 640 matches
- 19 Dec 2019, 09:58
- Forum: How to
- Topic: How to open base64 image
- Replies: 1
- Views: 2727
- 18 Dec 2019, 11:29
- Forum: General Discussion
- Topic: Cheapest setup for Off-Screen pipe testing
- Replies: 3
- Views: 14149
Re: Cheapest setup for Off-Screen pipe testing
Hi Etienne,
what about using two NDI outputs?
Cheers
Karol
what about using two NDI outputs?
Cheers
Karol
- 21 Nov 2019, 11:26
- Forum: How to
- Topic: How to Deactivate a scene without Disposing of it using Remoting
- Replies: 2
- Views: 2809
Re: How to Deactivate a scene without Disposing of it using Remoting
Hi Etienne,
why do you assume that the PortStatus() call disposes the scene?
Actually it does not!
You have to call Release() to dispose the scene.
Best Regards
Karol
why do you assume that the PortStatus() call disposes the scene?
Actually it does not!
You have to call Release() to dispose the scene.
Best Regards
Karol
- 25 Oct 2019, 16:22
- Forum: Bug Reports
- Topic: Critical Font Export Bug
- Replies: 0
- Views: 7768
Critical Font Export Bug
Hi all,
with Ventuz 6.4.0 we introduced a critical bug which prevents the export of Project font to VPR and VZA.
We will fix this next week with a 6.4.2.
In the meanwhile use the ResourceLinker node to export the necessary fonts.
Sorry for the inconvenience!
Karol
with Ventuz 6.4.0 we introduced a critical bug which prevents the export of Project font to VPR and VZA.
We will fix this next week with a 6.4.2.
In the meanwhile use the ResourceLinker node to export the necessary fonts.
Sorry for the inconvenience!
Karol
- 16 Oct 2019, 14:51
- Forum: Bug Reports
- Topic: Values go out of range
- Replies: 1
- Views: 3109
Re: Values go out of range
Hi,
do you have a small scene which demonstrates this behaviour?
Best Regards
Karol
do you have a small scene which demonstrates this behaviour?
Best Regards
Karol
- 25 Sep 2019, 12:05
- Forum: General Discussion
- Topic: Ventuz Licenses & Maintenance
- Replies: 4
- Views: 9284
- 25 Sep 2019, 11:58
- Forum: General Discussion
- Topic: Ventuz Licenses & Maintenance
- Replies: 4
- Views: 9284
- 25 Sep 2019, 10:09
- Forum: General Discussion
- Topic: Ventuz 6.4 Released
- Replies: 1
- Views: 7538
Ventuz 6.4 Released
Dear Ventuz Users,
a new version was born yesterday.
You can get a digital copy here: https://www.ventuz.com/sites/default/fi ... 00_x64.exe
Enjoy
Karol
a new version was born yesterday.
You can get a digital copy here: https://www.ventuz.com/sites/default/fi ... 00_x64.exe
Enjoy
Karol
- 12 Sep 2019, 14:42
- Forum: Feature Requests
- Topic: Import C4D X-Particals settings live
- Replies: 2
- Views: 3769
Re: Import C4D X-Particals settings live
Hi hanjanjie,
we currently do not have such plans.
Best Regards
Karol
we currently do not have such plans.
Best Regards
Karol
- 12 Sep 2019, 14:41
- Forum: Feature Requests
- Topic: Depth camera support
- Replies: 3
- Views: 4258
Re: Depth camera support
Hi Naggar,
this is currently not on our development road-map.
Best Regards
Karol
this is currently not on our development road-map.
Best Regards
Karol