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Search found 81 matches

by _aTom_
03 Dec 2012, 15:25
Forum: General Discussion
Topic: Separable Subsurface Scattering (Real Time)
Replies: 1
Views: 3080

Re: Separable Subsurface Scattering (Real Time)

looks great :) we (glare technologies) have develop a shader which tries to simulate subsurface scattering in ventuz. its allready tested and soon availible @ our website. stay tuned :) creative regards, aTom Glare Studios (http://www.glarestudios.de) Glare Technologies (http://www.glare-technologie...