Hello Ventuzians!
THE FORUMS ARE CLOSED!

Please join our discord server HERE!! << click me :D

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!

Search found 91 matches

by SamTheSwede
22 May 2017, 13:22
Forum: Feature Requests
Topic: Mix and analyze audio
Replies: 0
Views: 1747

Mix and analyze audio

I've been trying out the extended NDI capabilities here and putting up 32 NDI sources in a multivewer-scene inside of Ventuz works great! What I miss is the ability to throw an FFT-audio analyzer on an Input without having to route the audio to an internal Ventuz Audio channel first. And.... if I wo...
by SamTheSwede
08 May 2017, 18:59
Forum: Feature Requests
Topic: Bounding Box
Replies: 4
Views: 3783

Re: Bounding Box

+2!

That'd be great!

// Sam
by SamTheSwede
19 Jan 2017, 12:56
Forum: Feature Requests
Topic: Don't clear logfiles at restart
Replies: 2
Views: 2460

Re: Don't clear logfiles at restart

Great Karol! I'm looking forward to the new feature! My workaround until now has been to give the users a restart.bat that copies the logfile, and starts Ventuz. This will be a lot better! I'm affraid I don't really dare to use te -AL option since most Machines run 24/7/365 without restarts (and I l...
by SamTheSwede
18 Jan 2017, 12:05
Forum: Feature Requests
Topic: Don't clear logfiles at restart
Replies: 2
Views: 2460

Don't clear logfiles at restart

One thing that's been annoying me is that the logfiles are cleared upon start of Ventuz. I would like to be able to set a maxsize for logfiles in the configuration editor and that logevents are appended to the logfile until maxsize is reached. After that delete from top when adding stuff to the log....
by SamTheSwede
28 Nov 2016, 08:38
Forum: How to
Topic: Cinema 4D Live Link - Win10 and C4D R18 issue
Replies: 5
Views: 9090

Re: Cinema 4D Live Link - Win10 and C4D R18 issue

Confirmed as a working solution for me!

Thanks!


// Sam
by SamTheSwede
25 Nov 2016, 13:13
Forum: How to
Topic: How to connect C4D with ventuz5.
Replies: 10
Views: 7741

Re: How to connect C4D with ventuz5.

I have the same problem! Win10, Cinema 4D R18, the plugin inställs and the tags are there to add but in Ventuz the Connection cannot be made, all I see is this [see attached image] (even after hitting force refresh in the C4D Ventuz Setup Link) Ventuz version is V5.2.1.182 R15672 C4D version is 18.0...
by SamTheSwede
28 Oct 2016, 09:50
Forum: General Discussion
Topic: Remote Render to disk
Replies: 1
Views: 2325

Remote Render to disk

Hey!

Does anyone have a sample Project for Remote render to disk to share?

And, has there been any Changes made to this from V4 to V5, is the remote render to disk still only in the old Remoting 2 API?

// Sam
by SamTheSwede
31 Aug 2016, 11:57
Forum: Bug Reports
Topic: FFMPEG problem?
Replies: 1
Views: 6231

FFMPEG problem?

Hey! I have two Machines playing the same clip, one of them fails with this errormsg: 19:31:51.051 Warning: Movie (Movie Clip) Resource Movie Clip Adv: ventuz://movies/PopUps/96.mov took 4720ms to create and may caused rendering stalls 19:31:51.076 Debug : ffmpeg_error [mov,mp4,m4a,3gp,3g2,mj2 @ 000...
by SamTheSwede
07 Jun 2016, 11:51
Forum: General Discussion
Topic: Coolest Errormsg ever
Replies: 1
Views: 2113

Coolest Errormsg ever

I tried to use a 3d object that was imported to V5 through the Live Geometry import in a V4 Project and got this errormsg:

11:22 2016-06-07 Error : Mesh (Mesh Loader): Loading Mesh failed.: bad magic

You rule! ;-)

// Sam
by SamTheSwede
02 Jun 2016, 14:28
Forum: How to
Topic: Enriched Block Text 3D
Replies: 1
Views: 1860

Enriched Block Text 3D

Is there anyone out there with a nice workaround for using an Enriched Block Text provider with 3D text, where for example <RED> would switch material rather than color. I could of course search the textstring, connect "found" to a switch-node and have another string replacement node to re...