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Search found 46 matches

by sandercox
30 Mar 2016, 10:02
Forum: Bug Reports
Topic: Movie clip layer cannot be set to buffer entire clip
Replies: 6
Views: 4720

Re: Movie clip layer cannot be set to buffer entire clip

No my laptop runs Windows 10, will try to reproduce to show what really happens when the stress of my gig is over :)
by sandercox
28 Mar 2016, 17:00
Forum: Bug Reports
Topic: Movie clip layer cannot be set to buffer entire clip
Replies: 6
Views: 4720

Movie clip layer cannot be set to buffer entire clip

Just tried to create a movie clip layer with a mask from another clip. Tried to scrub on the mask of the movie clip and needed to go front and backwards. Editing the node using configure and setting "buffer all" doesn't seem to have effect. Also when the dialog is opened again it's back to...
by sandercox
23 Mar 2016, 11:10
Forum: Feature Requests
Topic: Hand tool to move canvas view in shaping editor / scrollbars
Replies: 3
Views: 7496

Re: Hand tool to move canvas view in shaping editor / scroll

oh and maybe have the option to have separate layers in a different color as well. That was something that was a bit tricky as well :)
by sandercox
22 Mar 2016, 21:06
Forum: Feature Requests
Topic: Hand tool to move canvas view in shaping editor / scrollbars
Replies: 3
Views: 7496

Hand tool to move canvas view in shaping editor / scrollbars

In the shaping editor it would be great if you could do press "space" and move with the mouse to move around on the shaping editor like with the Adobe tools. Right now it's quite complicated to zoom in/out with the mouse at the right spots to get the expected behavior. Also maybe it would ...
by sandercox
22 Mar 2016, 21:03
Forum: Feature Requests
Topic: Flip UV coordinates in projection mapping
Replies: 1
Views: 6325

Flip UV coordinates in projection mapping

After playing with projection mapping from the shaping editor we noticed that it would be very helpful to be able to flip horizontally and vertically the UV coordinates after setting them up. Right now we had to move the coordinates again to flip them to inver the UV textures but a small flip tool w...
by sandercox
22 Mar 2016, 20:58
Forum: Feature Requests
Topic: Auto deploy / referencing of assemblies used in project
Replies: 4
Views: 3686

Auto deploy / referencing of assemblies used in project

When we use custom logic components build with .net with ventuz we need to register them using the global assembly cache. It would be nice if there would be a folder like "Assemblies" in the Project structure that is used to resolve references to required assemblies from a Ventuz project. ...
by sandercox
18 Mar 2016, 19:31
Forum: How to
Topic: Did U know? - "PixelZoom"
Replies: 4
Views: 9616

Re: Did U know? - "PixelZoom"

That's a cool feature. Just need to remember the shortcuts for that ! :)
by sandercox
15 Mar 2016, 22:44
Forum: Bug Reports
Topic: Scene layer does not show exposable values from scene
Replies: 1
Views: 2233

Scene layer does not show exposable values from scene

When you expose values in the root of a scene, a scene port node can 'learn' these values by double clicking on them.

When you try to do this on a scene layer, the exposed values are no where to be found.
by sandercox
07 Mar 2016, 17:25
Forum: Bug Reports & Feature Requests
Topic: Conditional check for updates
Replies: 2
Views: 7294

Re: Conditional check for updates

Yes it does, I have check for updates disabled in Designer but my Director still notified me of the update being available.
by sandercox
04 Mar 2016, 10:33
Forum: Bug Reports & Feature Requests
Topic: Conditional check for updates
Replies: 2
Views: 7294

Conditional check for updates

As with Ventuz Designer make the check for updates conditional so that we are not constant notified of updates to the Director application when it's in an installed known good production environment.