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We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 48 matches
- 03 Jun 2016, 23:31
- Forum: How to...
- Topic: Gouraud shader
- Replies: 7
- Views: 5109
Re: Gouraud shader
thanks for this.
- 03 Jun 2016, 16:33
- Forum: How to...
- Topic: Gouraud shader
- Replies: 7
- Views: 5109
Gouraud shader
Hi
Is there somewhere the template for gouraud shader in Ventuz ?
including textures, material, lights,...
I want to do a custom vertex noise for an object with gouraud or phong shading.
Is there somewhere the template for gouraud shader in Ventuz ?
including textures, material, lights,...
I want to do a custom vertex noise for an object with gouraud or phong shading.
- 23 Feb 2016, 18:01
- Forum: How to...
- Topic: Matrix Array in C# script
- Replies: 4
- Views: 3552
Re: Matrix Array in C# script
I found !
1st Declare a namespace just after the "using VentuzKernel;" :
using SlimDx;
2nd to declare a new matrix array :
Matrix[] MyMat = new Matrix[5];
Have fun.
1st Declare a namespace just after the "using VentuzKernel;" :
using SlimDx;
2nd to declare a new matrix array :
Matrix[] MyMat = new Matrix[5];
Have fun.
- 23 Feb 2016, 12:42
- Forum: How to...
- Topic: Matrix Array in C# script
- Replies: 4
- Views: 3552
Re: Matrix Array in C# script
Thank you very much for your answer which solved a part of my problem.
The second part is : the "MatrixType"
I have miss something but I can't find the right way to decare it. Should I declare a namespace first ?
Thank you.
The second part is : the "MatrixType"
I have miss something but I can't find the right way to decare it. Should I declare a namespace first ?
Thank you.
- 06 Feb 2016, 13:23
- Forum: How to...
- Topic: Matrix Array in C# script
- Replies: 4
- Views: 3552
Matrix Array in C# script
Hello,
I'm trying to work with a Matrix Array (an array of transform matrices) and I can't find how to assign a matrix to each index.
something like :
MatrixArray[0] = Matrix1;
If someone has some hints to help...
Have a nice day !
I'm trying to work with a Matrix Array (an array of transform matrices) and I can't find how to assign a matrix to each index.
something like :
MatrixArray[0] = Matrix1;
If someone has some hints to help...
Have a nice day !
- 09 Nov 2015, 12:45
- Forum: How to...
- Topic: Mesh and vertex buffer
- Replies: 18
- Views: 11619
Re: Mesh and vertex buffer
Hello,
OK
Let's try another way.
May be we have to import as one mesh a geometry containing several objects and then we can edit the positions of each sub-object with an array of values.
What do you think about it ?
VT
OK
Let's try another way.
May be we have to import as one mesh a geometry containing several objects and then we can edit the positions of each sub-object with an array of values.
What do you think about it ?
VT
- 04 Nov 2015, 16:17
- Forum: How to...
- Topic: Mesh and vertex buffer
- Replies: 18
- Views: 11619
Re: Mesh and vertex buffer
Thank you TVM And thank you for the transformation matrix tuto. But my real idea is to spread with math functions simple objects (rectangles, boxes) and may be more complexe (imported 3D mesh), using translation vector (or matrix) I understand your answer and the limitation of the DX version. but as...
- 19 Oct 2015, 13:14
- Forum: How to...
- Topic: Mesh and vertex buffer
- Replies: 18
- Views: 11619
Re: Mesh and vertex buffer
Hi Thanks for your answer and sorry for the missing datas in my previous post. I'm trying to draw several simple rectangles (4 vertices) with only one rectangle and a shader in my hierarchy. MyPos is an array of float4 : coordinates of the different rectangles I wish to draw (the w value = 0) Only t...
- 15 Oct 2015, 17:37
- Forum: How to...
- Topic: Mesh and vertex buffer
- Replies: 18
- Views: 11619
Re: Mesh and vertex buffer
heeeelp
If someone has any hint for me
If someone has any hint for me
Code: Select all
vs2ps Out;
for( uint i = 0;i < 4; i++ )
{
PosO = PosO + MyPos[i];
}
//transform position
Out.Pos = mul(PosO, tWVP);
//transform texturecoordinates
Out.TexCd = TexCd;
return Out;
}
- 15 Oct 2015, 14:59
- Forum: How to...
- Topic: Mesh and vertex buffer
- Replies: 18
- Views: 11619
Re: Mesh and vertex buffer
Hi there Happy of this cool discussion. I'm actually struggling to find the right way to manage this "GPU spread". I thought to an array of float4x4 but can't figure if the shader allow that. ? I've already find a way to edit live the 4 vertices of a simple rectangle (a dynamic shape surfa...