Hello Ventuzians!
THE FORUMS ARE CLOSED!

Please join our discord server HERE!! << click me :D

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!

Search found 142 matches

by joschy
16 Mar 2016, 13:14
Forum: Bug Reports
Topic: Int Expression and Mover Speed
Replies: 3
Views: 3065

Re: Int Expression and Mover Speed

Hi Stephen,
this helps ;). My mistake, the old trap...

Thanks,
joschy
by joschy
16 Mar 2016, 12:30
Forum: Bug Reports
Topic: Int Expression and Mover Speed
Replies: 3
Views: 3065

Re: Int Expression and Mover Speed

Miss to mention, when the Mover duration is set to 5s, wait some rounds and the expressions stop working...
by joschy
16 Mar 2016, 12:09
Forum: Bug Reports
Topic: Int Expression and Mover Speed
Replies: 3
Views: 3065

Int Expression and Mover Speed

Hello Ventuzianers, I'm playing with the PLE version and found something interesting. In the attached scene i have start to build a little HUD. There is a int expression wich checks a Mover value and compare it with another int value. When the Mover duration is low ( 5 Sec ) the expression stop work...
by joschy
07 Mar 2016, 11:57
Forum: Demo and User Scenes
Topic: LineNetwork
Replies: 2
Views: 7371

Re: LineNetwork

that's really funny :lol:
chriss0212 wrote:hi joschy,

funny, i used nearly the same in my last project ;)

greetz

christian
by joschy
24 Feb 2016, 14:59
Forum: General Discussion
Topic: how to use C4D to creat model sequence
Replies: 4
Views: 4298

Re: how to use C4D to creat model sequence

It's not a ventuz term, more how the involved 3D application handel things. On my own i work with modo and there is also a issue with obj subsets. My work around is, using maya for such stuff. There i can load in all obj's needed and number they correctly, then i selecting all in the right order and...
by joschy
24 Feb 2016, 14:45
Forum: Demo and User Scenes
Topic: LineNetwork
Replies: 2
Views: 7371

LineNetwork

Hello,
the main idea behind this is, take some interface container and build a animatable line network.
It is not perfect, but may be useful to layout some rough stuff.
LineNetwork.JPG
Preview LineNetwork
by joschy
07 Feb 2016, 14:15
Forum: Demo and User Scenes
Topic: digit sign
Replies: 0
Views: 5774

digit sign

Hello,
here is a nice configurable digit-sign.
Digits.jpg
Preview Digitsign
And here the scene archive:
DigiSign_V03.vza
DigiSign Archive
(1.05 MiB) Downloaded 478 times
greetings,
joschy
by joschy
05 Feb 2016, 15:57
Forum: Demo and User Scenes
Topic: WIP - Slotmachine
Replies: 3
Views: 7554

Re: WIP - Slotmachine

...and here is the scene: http://3djo.de/share/SlotMachine_04.vza
by joschy
05 Feb 2016, 13:28
Forum: Demo and User Scenes
Topic: WIP - Slotmachine
Replies: 3
Views: 7554

Re: WIP - Slotmachine

now i have some time to work on the machine. When it is finished, i will post a scene archive file from the project.
by joschy
11 Dec 2015, 17:22
Forum: General Discussion
Topic: Bitmap2Material
Replies: 9
Views: 15673

Re: Bitmap2Material

@Dennis Yeah, SP has alot of power ;). Nice on quixel is, it's use Photoshop with all his nice features right out of the box. And really cool are the http://quixel.se/megascans which you can use with ddo. There are many SP users in the quixel forum, they have switched. But as always, it may indeed e...