Hi Stephen,
this helps . My mistake, the old trap...
Thanks,
joschy
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 142 matches
- 16 Mar 2016, 13:14
- Forum: Bug Reports
- Topic: Int Expression and Mover Speed
- Replies: 3
- Views: 3065
- 16 Mar 2016, 12:30
- Forum: Bug Reports
- Topic: Int Expression and Mover Speed
- Replies: 3
- Views: 3065
Re: Int Expression and Mover Speed
Miss to mention, when the Mover duration is set to 5s, wait some rounds and the expressions stop working...
- 16 Mar 2016, 12:09
- Forum: Bug Reports
- Topic: Int Expression and Mover Speed
- Replies: 3
- Views: 3065
Int Expression and Mover Speed
Hello Ventuzianers, I'm playing with the PLE version and found something interesting. In the attached scene i have start to build a little HUD. There is a int expression wich checks a Mover value and compare it with another int value. When the Mover duration is low ( 5 Sec ) the expression stop work...
- 07 Mar 2016, 11:57
- Forum: Demo and User Scenes
- Topic: LineNetwork
- Replies: 2
- Views: 7371
Re: LineNetwork
that's really funny
chriss0212 wrote:hi joschy,
funny, i used nearly the same in my last project
greetz
christian
- 24 Feb 2016, 14:59
- Forum: General Discussion
- Topic: how to use C4D to creat model sequence
- Replies: 4
- Views: 4298
Re: how to use C4D to creat model sequence
It's not a ventuz term, more how the involved 3D application handel things. On my own i work with modo and there is also a issue with obj subsets. My work around is, using maya for such stuff. There i can load in all obj's needed and number they correctly, then i selecting all in the right order and...
- 24 Feb 2016, 14:45
- Forum: Demo and User Scenes
- Topic: LineNetwork
- Replies: 2
- Views: 7371
LineNetwork
Hello,
the main idea behind this is, take some interface container and build a animatable line network.
It is not perfect, but may be useful to layout some rough stuff.
the main idea behind this is, take some interface container and build a animatable line network.
It is not perfect, but may be useful to layout some rough stuff.
- 07 Feb 2016, 14:15
- Forum: Demo and User Scenes
- Topic: digit sign
- Replies: 0
- Views: 5774
digit sign
Hello,
here is a nice configurable digit-sign. And here the scene archive: greetings,
joschy
here is a nice configurable digit-sign. And here the scene archive: greetings,
joschy
- 05 Feb 2016, 15:57
- Forum: Demo and User Scenes
- Topic: WIP - Slotmachine
- Replies: 3
- Views: 7554
Re: WIP - Slotmachine
...and here is the scene: http://3djo.de/share/SlotMachine_04.vza
- 05 Feb 2016, 13:28
- Forum: Demo and User Scenes
- Topic: WIP - Slotmachine
- Replies: 3
- Views: 7554
Re: WIP - Slotmachine
now i have some time to work on the machine. When it is finished, i will post a scene archive file from the project.
- 11 Dec 2015, 17:22
- Forum: General Discussion
- Topic: Bitmap2Material
- Replies: 9
- Views: 15673
Re: Bitmap2Material
@Dennis Yeah, SP has alot of power ;). Nice on quixel is, it's use Photoshop with all his nice features right out of the box. And really cool are the http://quixel.se/megascans which you can use with ddo. There are many SP users in the quixel forum, they have switched. But as always, it may indeed e...