Hi guys.
I'd like to request a "Vortex" modifier for the particle system.
It would be great to have a simple modifier that would make particles move in a circular motion in a simulation.
Thanks
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 178 matches
- 24 Dec 2018, 08:32
- Forum: Feature Requests
- Topic: particles modifier vortex
- Replies: 1
- Views: 3670
- 16 Dec 2018, 06:32
- Forum: General Discussion
- Topic: Multiple Playlists for same Channel
- Replies: 1
- Views: 5771
Re: Multiple Playlists for same Channel
okay, got some help from my colleague.
I needed to create two channels and a second scene port in my layout, and then it worked
I needed to create two channels and a second scene port in my layout, and then it worked
- 11 Dec 2018, 07:23
- Forum: General Discussion
- Topic: Multiple Playlists for same Channel
- Replies: 1
- Views: 5771
Multiple Playlists for same Channel
Hi, I was wondering if there is a way to create multiple playlists for the same channel. For most shows we usually have loops which work great with playlists as you can set duration and loop it. But during the presenting/awarding etc part of the show we need to follow queue by queue. So for that I w...
- 06 Dec 2018, 11:54
- Forum: Bug Reports
- Topic: Undefined Keyboard shortcuts
- Replies: 11
- Views: 5766
Re: Undefined Keyboard shortcuts
Hi Naggar, I found and fixed it! Thanks Karol Hi again.. has the bug been fixed for V6.02.01? because the issue persists for me on. If i select the Render window it does not freeze when i press F10, but if any other window is selected, the window renderer freezes again. Pressing ctrl+F10 also makes...
- 06 Dec 2018, 11:43
- Forum: Feature Requests
- Topic: Touch Transformation Node Scaling Center
- Replies: 2
- Views: 6254
- 06 Dec 2018, 11:42
- Forum: Feature Requests
- Topic: Directory Node Folder Count & Names
- Replies: 5
- Views: 3235
Re: Directory Node Folder Count & Names
yeah that we ended up doing.. but again, im not really good with codes and scripts. so I had to get a programmer to do it for me...
Thanks though
Thanks though
- 05 Dec 2018, 15:19
- Forum: Bug Reports
- Topic: Audio Clip Node - Stop and Pause the same
- Replies: 0
- Views: 1634
Audio Clip Node - Stop and Pause the same
Hi,
Just noticed that the "pause" and "stop" buttons on the Audio File has the exact same function on the Audio Clip Node.
Could you please replace the stop button with "seek" function instead?
thanks
Just noticed that the "pause" and "stop" buttons on the Audio File has the exact same function on the Audio Clip Node.
Could you please replace the stop button with "seek" function instead?
thanks
- 05 Dec 2018, 10:38
- Forum: Feature Requests
- Topic: Director Backup in topology
- Replies: 0
- Views: 1829
Director Backup in topology
Hi guys, I have a big request for some more stability while using Director. For all of our live shows we always have to use a two machines for director control, one main and one backup, in case one crashes for any reason; we would be able to continue queuing from the other machine. There are lots of...
- 01 Dec 2018, 13:42
- Forum: Feature Requests
- Topic: particle output info
- Replies: 8
- Views: 7365
Re: particle output info
It could even be just as adding a “trigger” flag input in the mesh renderer module of the particle systems. If it is enabled, and a particle hits a button volume, that button would receive a trigger. I dont know if it might mess up with performance if its not limited, but its a suggestion.
- 01 Dec 2018, 13:35
- Forum: Feature Requests
- Topic: particle output info
- Replies: 8
- Views: 7365
Re: particle output info
That would be a great addition.
Thanks
Thanks