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Search found 345 matches

by lerou
18 Mar 2015, 10:41
Forum: How to...
Topic: Is there an elegant way to exit Presenter?
Replies: 6
Views: 3496

Re: Is there an elegant way to exit Presenter?

florian wrote:You could use the command lines options

Code: Select all

VentuzPresenter.exe -kill
l
That will kill running Ventuz instances when starting a new one - but not just kill the running one and return to the desktop.

cheers,
rou
by lerou
18 Mar 2015, 07:56
Forum: How to...
Topic: Is there an elegant way to exit Presenter?
Replies: 6
Views: 3496

Re: Is there an elegant way to exit Presenter?

Alt-F4 works perfectly fine!

But... You can also use VMS to kill Ventuz. That's what the Config Editor does. That way you can put an exit button into your presentation :D

I've built such a kill button once. It even has a safety so it won't kill your designer ;)

cheers,
rou
by lerou
03 Mar 2015, 14:16
Forum: Demo and User Scenes
Topic: Glare Demo
Replies: 13
Views: 11028

Re: Glare Demo

we're a bit busy, so the final release has to wait a bit, but check out this new preview with great music made by Gösta Bergfeld!

cheers,
rou
by lerou
02 Mar 2015, 16:33
Forum: Feature Requests
Topic: Copy node, keep output bindings
Replies: 6
Views: 4870

Re: Copy node, keep output bindings

Yeah, I agree that's probably the best workaround atm ;) However one thing I like about Ventuz is that it does not have invisible connections. I've seen quite a few applications that have exactly that problem: you don't see connections. Some nodes are connected by putting in another node's name in t...
by lerou
02 Mar 2015, 15:01
Forum: Feature Requests
Topic: Copy node, keep output bindings
Replies: 6
Views: 4870

Re: Copy node, keep output bindings

Yes, that would be a workaround. However I don't want to use a network protocol for such a basic functionality.

thanks,
rou
by lerou
01 Mar 2015, 17:10
Forum: Feature Requests
Topic: Copy node, keep output bindings
Replies: 6
Views: 4870

Re: Copy node, keep output bindings

Thought for a moment I had a workaround. Using an event in the scene data. So inside the interface container I would bind an outgoing event to trigger the scene event. Then outside the container I would get my event not directly from an output of the interface container, but from the scene event. Th...
by lerou
25 Feb 2015, 17:34
Forum: Bug Reports
Topic: Reset touch while limit = 0
Replies: 0
Views: 1710

Reset touch while limit = 0

Hi, this is not a big one... but it cost me a moment to figure out what's going on, so I'll annoy the forum in return. Create a new empty scene Create a touch translation node, followed by a rectangle. Set the touch limits: active: true MinX = 0 MaxX = 0 MinY = 0 MaxY = 10 Move the rectangle up a bi...
by lerou
25 Feb 2015, 12:24
Forum: How to...
Topic: Touch node depends on Projection
Replies: 1
Views: 1559

Re: Touch node depends on Projection

here's an example. Try throwing the rectangle around in both modes.

cheers,
rou
by lerou
25 Feb 2015, 12:16
Forum: How to...
Topic: Touch node depends on Projection
Replies: 1
Views: 1559

Touch node depends on Projection

Hi, I am working in a pixel space. I created an ortho projection with the screen dimensions. Elements are scaled using pixels - so a button could have something like 200px. I am using a lot of touches. So far no problem. Now I want to use the touch transform's inertia behaviour - and I can't really....
by lerou
25 Feb 2015, 10:39
Forum: Feature Requests
Topic: Copy node, keep output bindings
Replies: 6
Views: 4870

Copy node, keep output bindings

Hi, When you copy a node, you can keep its bindings. That's a very good help! But it only works for inputs. I know, this would not work for all outputs, since they often have a 1:1 binding (for instance output float to float expression). But it would be awesome to see this feature for those outputs ...