Exactly what Joschy said.
The Layer Level has a content area just like a 3DLayer where you can put logic etc. To connect/interact with your Layers, just think of the Layers as containers.
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 180 matches
- 06 Jul 2016, 12:26
- Forum: Bug Reports
- Topic: Container Information Node
- Replies: 8
- Views: 5370
- 06 Jul 2016, 12:09
- Forum: How to...
- Topic: Uploading in Configuration Editor
- Replies: 3
- Views: 3071
Re: Uploading in Configuration Editor
In your screenshot I see you selected your local machine - in the drop-down on the top right.
If you want to upload it to another machine, you have to select that machine (or a group if you like to upload it to multiple machines)
If you want to upload it to another machine, you have to select that machine (or a group if you like to upload it to multiple machines)
- 06 Jul 2016, 11:48
- Forum: Bug Reports
- Topic: Container Information Node
- Replies: 8
- Views: 5370
Re: Container Information Node
Hi, well, the Container Info always gives you info about the next higher level. For V5 you have to know that the Layer is also a container level. In your scene the Container Info is in a Layer, so you get the info for that layer. If you want to get the info from the Scene Port, you have to put the C...
- 06 Jul 2016, 11:20
- Forum: Bug Reports
- Topic: Expose values
- Replies: 8
- Views: 5929
Re: Expose values
Chris.... ähm.... no?
When I uncheck interfacing it works for me (with the latest release). Are you using a different Version? Do you want me to send a screen capture?
Joe, I don't know how your post relates to this topic.. ? But you speak of resetting the values, right?
When I uncheck interfacing it works for me (with the latest release). Are you using a different Version? Do you want me to send a screen capture?
Joe, I don't know how your post relates to this topic.. ? But you speak of resetting the values, right?
- 06 Jul 2016, 11:02
- Forum: Bug Reports
- Topic: Copying/Pasting Container Content
- Replies: 3
- Views: 2792
Re: Copying/Pasting Container Content
Hi, this is not a bug! It completely follows the logic of how "pasting container content" works. You copy the content from one container to another. So if your nodes are connected to Scene Data Item1, then this is what you copy. If you want to connect the properties to different Scene Data...
- 22 Jun 2016, 16:10
- Forum: Bug Reports
- Topic: Expose values
- Replies: 8
- Views: 5929
Re: Expose values
Hi,
it doesn't work if you try to set it for an interface container. But it works for normal containers AND it works on a Interface Container when you adjust it BEFORE you made the container interfacing,
Same in V4 and V5.
If you wanna know why.... we have to wait for Karol again
it doesn't work if you try to set it for an interface container. But it works for normal containers AND it works on a Interface Container when you adjust it BEFORE you made the container interfacing,
Same in V4 and V5.
If you wanna know why.... we have to wait for Karol again
- 26 May 2016, 10:37
- Forum: How to
- Topic: PNG Sequence not reading format
- Replies: 5
- Views: 3538
Re: PNG Sequence not reading format
Hey,
for future use:
We fixed that
From the next release on, it will look for the start of the sequence - even if it is not 0000.
So you can select 0651.png, if there is nothing lower, it will start at 0651,png. Or your sequence goes from 0651 to 1000, select 0845 and it will start at 0651
for future use:
We fixed that
From the next release on, it will look for the start of the sequence - even if it is not 0000.
So you can select 0651.png, if there is nothing lower, it will start at 0651,png. Or your sequence goes from 0651 to 1000, select 0845 and it will start at 0651
- 24 May 2016, 09:50
- Forum: Demo and User Scenes
- Topic: quick abstact background
- Replies: 1
- Views: 6431
Re: quick abstact background
Hi,
looks nice.
But subsets start counting at 0. So if you have 300 subsets set the mover to 0 - 299 and you will get rid of the flickering
looks nice.
But subsets start counting at 0. So if you have 300 subsets set the mover to 0 - 299 and you will get rid of the flickering
- 24 May 2016, 09:43
- Forum: Feature Requests
- Topic: Audio node with position output
- Replies: 7
- Views: 11477
Re: Audio node with position output
Might happen
I wrote a feature ticket.
I wrote a feature ticket.
- 24 May 2016, 09:38
- Forum: Bug Reports
- Topic: Movie Clip Buffer
- Replies: 4
- Views: 3338
Re: Movie Clip Buffer
Im sure we optimized exactly that in V4 already.
Lets doublecheck...
Lets doublecheck...