Hello Ventuzians!
THE FORUMS ARE CLOSED!

Please join our discord server HERE!! << click me :D

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!

Search found 640 matches

by Karol
22 May 2013, 08:58
Forum: Bug Reports
Topic: one pixel area pick menu
Replies: 4
Views: 10058

Re: one pixel area pick menu

Cannot confirm this neither!
If this would be a general problem we would already have lot feedback about this because the use of text in Ventuz is essential!

Cheers
Karol
by Karol
17 May 2013, 15:20
Forum: How to...
Topic: GAC custom assembly not found
Replies: 8
Views: 5904

Re: GAC custom assembly not found

A higher .Net version can always load and use code build with older .Net Framework.
So you will not have to re-write your assemblies and you won't have any trouble with C# nodes in Ventuz.

Cheers
Karol
by Karol
25 Apr 2013, 08:44
Forum: Demo and User Scenes
Topic: Interactive Mars
Replies: 2
Views: 3707

Re: Interactive Mars

Really Cool!!!
by Karol
22 Apr 2013, 12:01
Forum: How to...
Topic: Simple Maths - Conceptual Problem
Replies: 5
Views: 4604

Re: Simple Maths - Conceptual Problem

Hi Tom!

Ventuz allows on in very rare cases a recursive binding.
In most case you have to use the Loop Breaker node which causes one frame delay in validation to resolve the infinite binding/validation problem.

Best Regards

Karol
by Karol
16 Apr 2013, 09:51
Forum: How to...
Topic: DVI input as a texture, not sharp
Replies: 6
Views: 4644

Re: DVI input as a texture, not sharp

Hi!

To have a pixel to pixel mapping you would need the Overlay Rectangle node.
If you create your own 'overlay' you would have to shift the texture by 0.5;0.5 pixel with the Mapping 2D node (currently not sure in which direction).

Best Regards
Karol
by Karol
11 Apr 2013, 11:11
Forum: How to...
Topic: Completely standalone integrated scenes
Replies: 7
Views: 5887

Re: Completely standalone integrated scenes

Hi! You have to be careful with Interaction and Rendertargets! Currently this works only if your original scene and that what you present via Rendertarget match in touch coordinates. E.g. non-screen resolutions of the RTs or scaled down presentation of the inner scenes will break interactivity. Best...
by Karol
09 Apr 2013, 13:34
Forum: How to...
Topic: Make a mask on a reflective ground
Replies: 3
Views: 3463

Re: Make a mask on a reflective ground

Hi!

Check out the attached archive!
Hope this is what you need! Works only in Ventuz Pro because it needs Stencil nodes.

Karol
by Karol
08 Apr 2013, 11:10
Forum: How to...
Topic: how to record a demo into small file
Replies: 1
Views: 2076

Re: how to record a demo into small file

Hi Alfred! Ventuz Render-To-Disk outputs an image sequence. You could e.g. use Quicktime Pro as a very simple tool to create an movie from it. If you use H.264 as movie codec it's possible to create very small files even for HD content. The size of your file depends on the quality of the encoding. B...
by Karol
21 Mar 2013, 10:28
Forum: How to...
Topic: How to make a transparent object with bump texture
Replies: 7
Views: 4381

Re: How to make a transparent object with bump texture

Hi again!

The Bumpmap shader can only handle 2 textures: a displacement texture and an optional diffuse texture.
The order of the textures is important: first is always treated as displacement map!

Cheers!
Karol
by Karol
21 Mar 2013, 09:59
Forum: How to...
Topic: How to make a transparent object with bump texture
Replies: 7
Views: 4381

Re: How to make a transparent object with bump texture

Hi!

To your initial post: what you need is a Refraction shader!

Cheers
Karol