Search found 138 matches

by Naggar
17 Apr 2019, 14:08
Forum: How to
Topic: How to use VIO Node
Replies: 2
Views: 708

How to use VIO Node

I had a question regarding Unity integration into ventuz using VIO. Taking this reference: https://www.ventuz.com/support/help/latest/DevelopmentVIO.html?itm=317 which enables us to get the Unity3d camera and depth buffer inside of ventuz.. Also I checked this video: https://www.youtube.com/watch?v=...
by Naggar
11 Apr 2019, 09:18
Forum: Bug Reports
Topic: Oculus Controllers not Working again
Replies: 0
Views: 3184

Oculus Controllers not Working again

Hey guys,

Just tested the oculus touch controllers, and they are not tracking at all..
HMD works though. Will test the Vive as well soon.
by Naggar
08 Apr 2019, 10:32
Forum: Feature Requests
Topic: Machine IP output on System ID
Replies: 1
Views: 2042

Machine IP output on System ID

Hello everyone..
Would it be possible to add a "Machine IP Address" output on the System ID node?
by Naggar
03 Mar 2019, 15:49
Forum: Feature Requests
Topic: particle Touch enhancements
Replies: 1
Views: 1863

particle Touch enhancements

Hey guys.. I had two additional requests for the touch modifier in particle systems. 1st one would be interaction with "touch" rather than just mouse. When touching a particle I usually get "touch enter" trigger only so the hover trigger gets executed.. but the "touch begin" only gets triggered when...
by Naggar
18 Feb 2019, 14:02
Forum: Feature Requests
Topic: Particle Collision Plane
Replies: 4
Views: 1784

Re: Particle Collision Plane

hey guys..
been wanting to do my VR game for a while now :D... Any news about when we can expect this update?
by Naggar
17 Feb 2019, 18:05
Forum: Feature Requests
Topic: Texture Force in particle system
Replies: 2
Views: 1049

Re: Texture Force in particle system

Interesting.. we’ll probably implimented soon? :D
Thanks..
by Naggar
17 Feb 2019, 18:00
Forum: How to
Topic: Random Mesh Subsets from Particle System
Replies: 2
Views: 487

Re: Random Mesh Subsets from Particle System

Thanks..
If its implemented, the possibilities would be amazing especially for populating areas
by Naggar
13 Feb 2019, 08:44
Forum: How to
Topic: Random Mesh Subsets from Particle System
Replies: 2
Views: 487

Random Mesh Subsets from Particle System

Hi guys.. is there a way to create a particle system with different meshes using subsets? There is a way to make it work with sprites using animation or remap modifier ( with target = animation and the source = random). Basically I want to create a grid or a mesh-vertex emitter, and mesh renderer (b...
by Naggar
20 Jan 2019, 10:19
Forum: How to
Topic: Rotate Ventuz Canvas (Alt+L)
Replies: 0
Views: 750

Rotate Ventuz Canvas (Alt+L)

Hey guys how does rotating a canvas in configuration editor work? When I rotate the canvas in config editor, my output does not change in designer. I understand that production view should be the same, but in ventuz designer I think I'm supposed to get my FHD canvas to become 1080 x 1920. Please adv...
by Naggar
08 Jan 2019, 13:35
Forum: Feature Requests
Topic: Texture Force in particle system
Replies: 2
Views: 1049

Texture Force in particle system

Hey guys, I was wondering if it would be possible to add a new force modifier that could output force intensity and position based on a gray scale texture? Im guessing it would work somewhat similar to the noise modifiers, but instead of using values, we could control it with a texture (for example ...