Hello Ventuzians!
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We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 3 matches
- 20 Jan 2020, 19:13
- Forum: How to
- Topic: Disabling a touch button after its been touched?
- Replies: 2
- Views: 3349
Disabling a touch button after its been touched?
Hey Guys Another question from a relative newcomer: Is there a way to disable a touch button (or the object its been assigned to) after the touch entry has been detected? I see "Blocked" and "Inactive" under the "state" menu in the touch button's Input window, but I'm a...
- 25 Oct 2019, 16:27
- Forum: How to
- Topic: Triggering Touch Objects with Keyboard Input
- Replies: 3
- Views: 3427
Re: Triggering Touch Objects with Keyboard Input
That's what I understand, but whenever I try tying the Emit event from the keypress to the Mover node which does the animation, the directional arrow is going from the Mover to the WindowKey node. From what I understand the arrow needs to go from the Keyboard node TO the mover node in order to trigg...
- 24 Oct 2019, 16:22
- Forum: How to
- Topic: Triggering Touch Objects with Keyboard Input
- Replies: 3
- Views: 3427
Triggering Touch Objects with Keyboard Input
Hey Guys Bit of a new user here, but I have an application that uses touch objects as targets via a touchscreen. Think of something similar to a dartboard. The user throws a ball at the screen target which registers a hit on a touch object, but in case the touch screen doesn't respond quickly enough...