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Search found 4 matches

by wiidee
18 Jan 2023, 11:29
Forum: General Discussion
Topic: Gradients confusion
Replies: 2
Views: 1739

Re: Gradients confusion

Well, I was trying to make an interactive color slider using a Touch Translation node and a Color Picker node, similar to the attached scene. And I had to use one gradient for displaying the slider and a different gradient as the input for the color picker in order to obtain the same color. So there...
by wiidee
13 Jan 2023, 12:18
Forum: General Discussion
Topic: Gradients confusion
Replies: 2
Views: 1739

Gradients confusion

Hi, I'm getting mixed results from using color gradients. When using Gradient Texture, the colors I'm getting on display are different from the values I get from Color Picker node. Linear parameter set to false seems to produce linear gradient on display. I get expected results, when I use gradients...
by wiidee
12 Jan 2023, 15:13
Forum: Bug Reports
Topic: Particle System - Nexus renderer - Material reference
Replies: 1
Views: 4816

Particle System - Nexus renderer - Material reference

Hi, Ventuz Designer is crashing on trying to load Material from a property in Particle system Nexus renderer. How to replicate: Empty scene -> add Particle System to hierarchy -> in the default particle stream add Nexus renderer -> in either Triangles or Edges or Points try to change Material into P...
by wiidee
04 Dec 2019, 12:59
Forum: Bug Reports
Topic: Designer crash on opening scene with Particle Stream and DisabledComputation
Replies: 1
Views: 3228

Designer crash on opening scene with Particle Stream and DisabledComputation

Hi I cut down my scene to one Particle System node, with one Particle Stream, with Data Emitter loading particle positions from a text file. Saving the scene with "DisableComputation" se to True makes the scene impossible to load again - Designer crashes on opening. If DisableComputation i...