Hey guys!
I tried to import some objects with textures to ventuz and I export it in many formats (.obj, dae, .3ds, .fbx) but The same error appeared over and over
Failed to copy texture file
System.IO.IOException: Stream is not readable
So How can i fix this ?
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 21 matches
- 30 Jul 2019, 13:41
- Forum: How to
- Topic: (Geometry Import) Error
- Replies: 3
- Views: 8124
- 14 May 2019, 17:44
- Forum: How to
- Topic: HTC Vive tracker doesn't work!
- Replies: 4
- Views: 6780
HTC Vive tracker doesn't work!
Hey guys! I'm willing to add a htc vive tracker to ventuz to track objects but I don't know how to link it to ventuz I tried as controller or reference but nothing happened So what's the right way to add a htc tracker to ventuz ? here's the link of the tracker:"https://www.vive.com/eu/vive-trac...
- 26 Apr 2019, 07:01
- Forum: How to
- Topic: C# string output can't be detected when input changed
- Replies: 1
- Views: 5374
C# string output can't be detected when input changed
I don't know if it's a c# issue since I'm not very good in c# I'm doing a simple C# string input and output but whenever the input changed, the output can be seen changed in the script but a 2d text node can't detect that's this string changed so it'll remain the same. So is there any way to make it...
- 01 Apr 2019, 09:30
- Forum: General Discussion
- Topic: Ventuz VIO (Augmented Reality)
- Replies: 2
- Views: 6325
Re: Ventuz VIO (Augmented Reality)
You know that's augmented reality and virtual studio are going viral in broadcast media and a lot of customers are seeking for hyper realistic virtual studio and as we know that ventuz is very powerful in all aspects except real reflections so with the power of ventuz and the unreal engine realistic...
- 06 Mar 2019, 13:56
- Forum: General Discussion
- Topic: Ventuz VIO (Augmented Reality)
- Replies: 2
- Views: 6325
Ventuz VIO (Augmented Reality)
I was searching on the internet about the new technologies and augmented reality. I found that most of on air render engine are based on unreal engine. So is this technology the same as ventuz vio api or can be acheive the same result? Case: I want to make a mixed reality with the unreal engine as a...
- 18 Feb 2019, 15:19
- Forum: How to
- Topic: output 8K Decklink 8k pro
- Replies: 1
- Views: 4569
output 8K Decklink 8k pro
I'm thinking of buying a decklink 8k pro, but first I want to know if the ventuz can output a real 8k resolution or it'll be 4k the maximum resolution ?
- 12 Feb 2019, 14:34
- Forum: How to
- Topic: Social Media Integration
- Replies: 0
- Views: 4303
Social Media Integration
I saw a Snippet - Integrating Social Media into a Ventuz
I just wondering if there's a ready project or scripts for integrating live facebook comments and live tweet.
or what should I do to be able to integrate the live facebook comments or tweets into ventuz ?
I just wondering if there's a ready project or scripts for integrating live facebook comments and live tweet.
or what should I do to be able to integrate the live facebook comments or tweets into ventuz ?
- 02 Jan 2019, 02:00
- Forum: How to
- Topic: Scene split using one machine
- Replies: 0
- Views: 3346
Scene split using one machine
Hey!
I'm trying to split my scene into two screens from same machine
The scene resolution is 3840x1920 so I want to split it 1920x1080 in each monitor
I'm using decklink quad 2 as outputs
I'm trying to split my scene into two screens from same machine
The scene resolution is 3840x1920 so I want to split it 1920x1080 in each monitor
I'm using decklink quad 2 as outputs
- 02 Jan 2019, 01:05
- Forum: How to
- Topic: How to setup two Decklink cards in one machine
- Replies: 1
- Views: 3512
Re: How to setup two Decklink cards in one machine
Hey!
I have the same question here, so if you find the answer please just tell me
Thank you
I have the same question here, so if you find the answer please just tell me
Thank you
- 24 Dec 2018, 17:56
- Forum: General Discussion
- Topic: Virtual mixer NDI/SDI inputs
- Replies: 0
- Views: 4483
Virtual mixer NDI/SDI inputs
Hey! It's really fun to discover what ventuz is capable to do, I'm trying to make a virtual video mixer and it's really cool. I'm using akai apc midi as controller and decklink quad 2 to make 8 input channels for output I have decklink 4k I'll try to develop it by adding fade switch and audio mixer ...