Hi
I've attached an image of a bug I found. I've faced this issue a couple of times now, usually with math effects, movers and clipping nodes. The output values go completely out of range of the inputs specified. From what I've noticed it usually happens when I reopen a scene file.
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 7 matches
- 15 Oct 2019, 11:49
- Forum: Bug Reports
- Topic: Values go out of range
- Replies: 1
- Views: 3112
- 17 Jan 2019, 12:44
- Forum: Bug Reports
- Topic: Particle system not resetting
- Replies: 4
- Views: 4002
Re: Particle system not resetting
Hello (: My bad, I somehow managed to get it to work by experimenting a bit with a buffer like you said and rearranging the modules. Forgot to mention it here, sorry! :P Although I still don't understand why it was working on one system without the buffer and not on the other. Here's the scene file ...
- 16 Jan 2019, 07:40
- Forum: Bug Reports
- Topic: Missing textures
- Replies: 2
- Views: 3366
Re: Missing textures
Here's the fbx:
DRIVE LINK
DRIVE LINK
- 06 Jan 2019, 12:28
- Forum: Bug Reports
- Topic: Missing textures
- Replies: 2
- Views: 3366
Missing textures
Hi,
I imported an fbx file with about about 30+ objects. Some of the objects have shared textures so I have multiple material nodes with the same textures applied to them.
This seems to be a problem because when I restart ventuz and open the scene file again, the all the textures go missing
I imported an fbx file with about about 30+ objects. Some of the objects have shared textures so I have multiple material nodes with the same textures applied to them.
This seems to be a problem because when I restart ventuz and open the scene file again, the all the textures go missing
- 06 Jan 2019, 06:52
- Forum: Bug Reports
- Topic: Particle system not resetting
- Replies: 4
- Views: 4002
Re: Particle system not resetting
Hi again I still have this issue and I need a solution soon... I've noticed that the issue is not with the number of forces, but the number of modules. No matter what module I add, when the number of modules behind the simulation goes above eight, it stops working. Not sure if I'm doing something wr...
- 25 Dec 2018, 07:11
- Forum: Bug Reports
- Topic: Particle system not resetting
- Replies: 4
- Views: 4002
Particle system not resetting
Hi :) , I'm having an issue where when the number of active forces in my particle system reaches a certain number, the particle system stops resetting, and the particle count reduces to 1 (almost like its killing all the other particles). I assumed it was because of the dotted line that appears afte...
- 25 Nov 2018, 07:14
- Forum: Feature Requests
- Topic: Path Module Animation
- Replies: 0
- Views: 1444
Path Module Animation
Hello
Would it possible add the option to animate baked frames in the Particle System's Path module? Similar to the one we already have on the Path node, and the Mesh Vertex module.
Thanks
Would it possible add the option to animate baked frames in the Particle System's Path module? Similar to the one we already have on the Path node, and the Mesh Vertex module.
Thanks