Search found 7 matches

by mayuri_s
15 Oct 2019, 11:49
Forum: Bug Reports
Topic: Values go out of range
Replies: 1
Views: 27

Values go out of range

Hi :)

I've attached an image of a bug I found. I've faced this issue a couple of times now, usually with math effects, movers and clipping nodes. The output values go completely out of range of the inputs specified. From what I've noticed it usually happens when I reopen a scene file. :|
by mayuri_s
17 Jan 2019, 12:44
Forum: Bug Reports
Topic: Particle system not resetting
Replies: 4
Views: 417

Re: Particle system not resetting

Hello (: My bad, I somehow managed to get it to work by experimenting a bit with a buffer like you said and rearranging the modules. Forgot to mention it here, sorry! :P Although I still don't understand why it was working on one system without the buffer and not on the other. Here's the scene file ...
by mayuri_s
16 Jan 2019, 07:40
Forum: Bug Reports
Topic: Missing textures
Replies: 2
Views: 281

Re: Missing textures

Here's the fbx:
DRIVE LINK
by mayuri_s
06 Jan 2019, 12:28
Forum: Bug Reports
Topic: Missing textures
Replies: 2
Views: 281

Missing textures

Hi,
I imported an fbx file with about about 30+ objects. Some of the objects have shared textures so I have multiple material nodes with the same textures applied to them.
This seems to be a problem because when I restart ventuz and open the scene file again, the all the textures go missing :? :?
by mayuri_s
06 Jan 2019, 06:52
Forum: Bug Reports
Topic: Particle system not resetting
Replies: 4
Views: 417

Re: Particle system not resetting

Hi again I still have this issue and I need a solution soon... I've noticed that the issue is not with the number of forces, but the number of modules. No matter what module I add, when the number of modules behind the simulation goes above eight, it stops working. Not sure if I'm doing something wr...
by mayuri_s
25 Dec 2018, 07:11
Forum: Bug Reports
Topic: Particle system not resetting
Replies: 4
Views: 417

Particle system not resetting

Hi :) , I'm having an issue where when the number of active forces in my particle system reaches a certain number, the particle system stops resetting, and the particle count reduces to 1 (almost like its killing all the other particles). I assumed it was because of the dotted line that appears afte...
by mayuri_s
25 Nov 2018, 07:14
Forum: Feature Requests
Topic: Path Module Animation
Replies: 0
Views: 231

Path Module Animation

Hello :)

Would it possible add the option to animate baked frames in the Particle System's Path module? Similar to the one we already have on the Path node, and the Mesh Vertex module.

Thanks