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We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

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Search found 178 matches

by Naggar
12 May 2023, 15:22
Forum: Bug Reports
Topic: Hap Render
Replies: 2
Views: 1571

Hap Render

Hi Ventuz 7.01 Hap renders have some limitations.. I have had some issue rendering specific resolutions and it is not dependent on the size limitation. I think it only works if i have a resolution set that is divisible by 4. for example setting resolution 10000x5000 will work, but 8713 x 2521 will n...
by Naggar
12 May 2023, 14:37
Forum: Bug Reports
Topic: Validation
Replies: 2
Views: 1427

Re: Validation

I understand,

currently i am not able to reproduce it, but i think it has something to do with hardware setup (Device config).
I switched to using (offscreen outputs) and it stopped happening
by Naggar
12 May 2023, 14:34
Forum: Bug Reports
Topic: Ventuz Animation GLTF import is quite broken
Replies: 0
Views: 3284

Ventuz Animation GLTF import is quite broken

Hi, Just attempted to import an animated falcon mesh into ventuz 7 and the mesh became very broken.. I've attached images showing how the mesh gets imported (ventuz 7 is the messy one, and ventuz 6 is the proper one). Note I have also tried to bring in the mesh in ventuz 6, then Export VZA, and impo...
by Naggar
10 May 2023, 08:38
Forum: Bug Reports
Topic: Validation
Replies: 2
Views: 1427

Validation

Ventuz Version 7.0.1.286

I'm getting this Validation every time i add / delete / move any heirarchy node.. it happens twice.. and i think twice might be because i am using a composition..

is this a bug or is there an option to fix this
by Naggar
24 Aug 2022, 16:24
Forum: Feature Requests
Topic: Particle Mesh Subset Remap
Replies: 0
Views: 8479

Particle Mesh Subset Remap

Hi again, I think i requested this before but cant find my post, in case i didn't. I was hoping we could remap mesh subsets with particle systems that way if we export a file with multiple Mesh subsets (for example different buildings) we can create a nice cityscape with just one particle system. sa...
by Naggar
22 Feb 2022, 12:20
Forum: Feature Requests
Topic: particle output info
Replies: 8
Views: 7115

Re: particle output info

Hello after a few years :) Was checking up for any updates on this request? I wanted to suggest a potentially easier way to implement this feature, How about a touch simulator module in the particle system; right next to the touch button ^_^ . That would be the "projectile" we can use to i...
by Naggar
10 Nov 2021, 09:10
Forum: Bug Reports
Topic: New Shrink to fit "LayoutAndScale" bug
Replies: 3
Views: 3827

Re: New Shrink to fit "LayoutAndScale" bug

Karol wrote:
12 Oct 2021, 16:57
Do you mean something like 'DoNotRemoveEmptyLines'?
yeah
by Naggar
09 Nov 2021, 12:47
Forum: General Discussion
Topic: Rotating the screen in Render Setup
Replies: 2
Views: 9017

Re: Rotating the screen in Render Setup

Not yet, unfortunately. But it is definitely on the todo list. Right now, you have to manually rotate the content in designer, which is not elegant, but works. Sorry! Hi guys... Been waiting for this for a long time too.. is there no way to rotate some screens in Design view while maintaining produ...
by Naggar
12 Oct 2021, 13:32
Forum: General Discussion
Topic: Ventuz 6.10.00 released!!!
Replies: 2
Views: 4288

Re: Ventuz 6.10.00 released!!!

amazing features guys !! I've noticed that we have some changes in this update to the properties that have node connections.. now connecting inputs to inputs makes the "sending" input orange as well as the "receiving" input.. is this intentional? (previously an input that is oran...
by Naggar
12 Oct 2021, 11:53
Forum: Bug Reports
Topic: New Shrink to fit "LayoutAndScale" bug
Replies: 3
Views: 3827

Re: New Shrink to fit "LayoutAndScale" bug

Tried to recreate the issue, but couldn't..
found another issue which i dont know if it is intentional or not, but making a "next row" doesn't work either in this shrinkMode.

It simply deletes the new rows, could we add an option to not trim that?