Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 178 matches
- 12 May 2023, 15:22
- Forum: Bug Reports
- Topic: Hap Render
- Replies: 2
- Views: 2407
Hap Render
Hi Ventuz 7.01 Hap renders have some limitations.. I have had some issue rendering specific resolutions and it is not dependent on the size limitation. I think it only works if i have a resolution set that is divisible by 4. for example setting resolution 10000x5000 will work, but 8713 x 2521 will n...
- 12 May 2023, 14:37
- Forum: Bug Reports
- Topic: Validation
- Replies: 2
- Views: 2187
Re: Validation
I understand,
currently i am not able to reproduce it, but i think it has something to do with hardware setup (Device config).
I switched to using (offscreen outputs) and it stopped happening
currently i am not able to reproduce it, but i think it has something to do with hardware setup (Device config).
I switched to using (offscreen outputs) and it stopped happening
- 12 May 2023, 14:34
- Forum: Bug Reports
- Topic: Ventuz Animation GLTF import is quite broken
- Replies: 0
- Views: 4585
Ventuz Animation GLTF import is quite broken
Hi, Just attempted to import an animated falcon mesh into ventuz 7 and the mesh became very broken.. I've attached images showing how the mesh gets imported (ventuz 7 is the messy one, and ventuz 6 is the proper one). Note I have also tried to bring in the mesh in ventuz 6, then Export VZA, and impo...
- 10 May 2023, 08:38
- Forum: Bug Reports
- Topic: Validation
- Replies: 2
- Views: 2187
Validation
Ventuz Version 7.0.1.286
I'm getting this Validation every time i add / delete / move any heirarchy node.. it happens twice.. and i think twice might be because i am using a composition..
is this a bug or is there an option to fix this
I'm getting this Validation every time i add / delete / move any heirarchy node.. it happens twice.. and i think twice might be because i am using a composition..
is this a bug or is there an option to fix this
- 24 Aug 2022, 16:24
- Forum: Feature Requests
- Topic: Particle Mesh Subset Remap
- Replies: 0
- Views: 11385
Particle Mesh Subset Remap
Hi again, I think i requested this before but cant find my post, in case i didn't. I was hoping we could remap mesh subsets with particle systems that way if we export a file with multiple Mesh subsets (for example different buildings) we can create a nice cityscape with just one particle system. sa...
- 22 Feb 2022, 12:20
- Forum: Feature Requests
- Topic: particle output info
- Replies: 8
- Views: 8331
Re: particle output info
Hello after a few years :) Was checking up for any updates on this request? I wanted to suggest a potentially easier way to implement this feature, How about a touch simulator module in the particle system; right next to the touch button ^_^ . That would be the "projectile" we can use to i...
- 10 Nov 2021, 09:10
- Forum: Bug Reports
- Topic: New Shrink to fit "LayoutAndScale" bug
- Replies: 3
- Views: 4745
- 09 Nov 2021, 12:47
- Forum: General Discussion
- Topic: Rotating the screen in Render Setup
- Replies: 2
- Views: 11393
Re: Rotating the screen in Render Setup
Not yet, unfortunately. But it is definitely on the todo list. Right now, you have to manually rotate the content in designer, which is not elegant, but works. Sorry! Hi guys... Been waiting for this for a long time too.. is there no way to rotate some screens in Design view while maintaining produ...
- 12 Oct 2021, 13:32
- Forum: General Discussion
- Topic: Ventuz 6.10.00 released!!!
- Replies: 2
- Views: 5057
Re: Ventuz 6.10.00 released!!!
amazing features guys !! I've noticed that we have some changes in this update to the properties that have node connections.. now connecting inputs to inputs makes the "sending" input orange as well as the "receiving" input.. is this intentional? (previously an input that is oran...
- 12 Oct 2021, 11:53
- Forum: Bug Reports
- Topic: New Shrink to fit "LayoutAndScale" bug
- Replies: 3
- Views: 4745
Re: New Shrink to fit "LayoutAndScale" bug
Tried to recreate the issue, but couldn't..
found another issue which i dont know if it is intentional or not, but making a "next row" doesn't work either in this shrinkMode.
It simply deletes the new rows, could we add an option to not trim that?
found another issue which i dont know if it is intentional or not, but making a "next row" doesn't work either in this shrinkMode.
It simply deletes the new rows, could we add an option to not trim that?