Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 178 matches
- 15 Nov 2020, 08:01
- Forum: Feature Requests
- Topic: Joystick Node update
- Replies: 2
- Views: 4393
Joystick Node update
Hi, I've been testing a PS4 controller for Ventuz, I wanted to ask if we can ask for a second axis output for the second analog. And it doesn't have to be for PS4 controller but i think nowadays any game controller would definitely have two joysticks. As it is now there are (X,Y,Z) properties where ...
- 12 Nov 2020, 09:18
- Forum: Feature Requests
- Topic: SSAO Ambient Occlusion Filter
- Replies: 3
- Views: 5130
Re: SSAO Ambient Occlusion Filter
I'm aware that its Screen space, but I was thinking that it would be something similar to 3D ref layer mechanism, if 3D reference layer can remove something from one layer and show it in another, maybe there could be a similar approach with the AO overlay (when filtering it out it is completely bloc...
- 08 Nov 2020, 07:31
- Forum: Feature Requests
- Topic: SSAO Ambient Occlusion Filter
- Replies: 3
- Views: 5130
SSAO Ambient Occlusion Filter
Hello Ventuz team Often I end up disabling AO altogether simply because I have a few Alpha materials on some meshes, fake beam lights with alpha or particle systems in a 3D scene. Therefore I would like to request for a filter node to exclude SSAO for meshes in a layer if possible.. Thanks and best ...
- 05 Nov 2020, 13:00
- Forum: How to
- Topic: How to set up multiple NDI Outputs in Designer
- Replies: 4
- Views: 5555
How to set up multiple NDI Outputs in Designer
Hi Can anyone tell me how I can create multiple layers in Ventuz designer and somehow set a scene/layer/port or anything to different NDI Output channels? if that is not how it works, what is the purpose of being able to set multiple NDI outputs in ventuz configuration editor? For example I would li...
- 14 Sep 2020, 10:17
- Forum: Feature Requests
- Topic: Spreader control random
- Replies: 1
- Views: 4033
Spreader control random
Hi I was hoping we could have some more control on the spreader node. when randomize is enabled is there a way to select for example "uniform scale" randomize rather than it squashing and stretching everything?.. in rotation property, is it poosible to select a single axis to randomize rat...
- 29 Jul 2020, 11:08
- Forum: How to
- Topic: NDI Stream Out
- Replies: 0
- Views: 3615
NDI Stream Out
Hi everyone, Since we've been having a bunch virtual stuff happening lately I've been experimenting with NDI but I need to understand a bit more about that with ventuz. I'll jump straight to the questions :) - What preperations, setups and software installations can i do to my windows system before ...
- 30 Jun 2020, 17:15
- Forum: Feature Requests
- Topic: Baked Emissive Lights
- Replies: 7
- Views: 7015
Re: Baked Emissive Lights
Thanks
- 28 Jun 2020, 11:04
- Forum: Feature Requests
- Topic: Baked Emissive Lights
- Replies: 7
- Views: 7015
Re: Baked Emissive Lights
Hi Dennis, Yes I'm aware that this can be achieved with 3ds max etc., but we do often create emissive textures on a material node and randomize some alpha textures to make a nice effect. I love how easy it is to create these effects in Ventuz, and I personally dont have the skills to do them in othe...
- 23 Jun 2020, 07:54
- Forum: Feature Requests
- Topic: Baked Emissive Lights
- Replies: 7
- Views: 7015
Baked Emissive Lights
Hi people Big request for the lighting system. I see that most real-time softwares already have pretty amazing lighting systems available and it just feels unfair that it can be so easliy achived in those softwares while we have to spend a lot of time to fake these effects with multiple textures to ...
- 19 Jun 2020, 09:25
- Forum: Feature Requests
- Topic: 1:1 Pixel Preview for Designer
- Replies: 2
- Views: 6630
Re: 1:1 Pixel Preview for Designer
i believe theres a shortcut available for that already.
Try this:
1. Click on viewport
2. Press tab
3. Hold Ctrl + Shift wherever you want to zoom
then you can move the mouse around to the areas you want to check
Try this:
1. Click on viewport
2. Press tab
3. Hold Ctrl + Shift wherever you want to zoom
then you can move the mouse around to the areas you want to check