Hi,
Noticed a bug when trying to update the text in layout and scale mode of the shrink to fit
the text is not responding to the live edits in text editor.. especially when text is multiple rows.
https://youtu.be/yM9yKdd1zuI
thanks and best regards..
Hello Ventuzians!
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Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 178 matches
- 12 Oct 2021, 11:30
- Forum: Bug Reports
- Topic: New Shrink to fit "LayoutAndScale" bug
- Replies: 3
- Views: 4835
- 01 Sep 2021, 13:17
- Forum: Feature Requests
- Topic: Material reference in Scene Data
- Replies: 0
- Views: 7070
Material reference in Scene Data
Hi guys..
Would it be possible to add a material reference (Provider) to Scene data?
It would be cool if we had the ability to link multiple materials into one reference in scene data instead of having a messy network in the content.
thanks
Would it be possible to add a material reference (Provider) to Scene data?
It would be cool if we had the ability to link multiple materials into one reference in scene data instead of having a messy network in the content.
thanks
- 16 Aug 2021, 11:06
- Forum: Feature Requests
- Topic: Textfield Input (Copy/paste) functionality
- Replies: 3
- Views: 5126
Re: Textfield Input (Copy/paste) functionality
Thank you <3
- 15 Aug 2021, 13:09
- Forum: Feature Requests
- Topic: Textfield Input (Copy/paste) functionality
- Replies: 3
- Views: 5126
Re: Textfield Input (Copy/paste) functionality
Any update for this request guys?
Not a must for a Ctrl+V but maybe a method input can be added to "paste from clipboard" then we can link it whatever keyboard shortcut manually..
Not a must for a Ctrl+V but maybe a method input can be added to "paste from clipboard" then we can link it whatever keyboard shortcut manually..
- 12 Aug 2021, 15:36
- Forum: How to
- Topic: assign Font from file
- Replies: 3
- Views: 4353
Re: assign Font from file
Karol wrote: ↑12 Aug 2021, 09:13Hi Naggar,
check oout the help:
https://www.ventuz.com/support/help/lat ... #BlockText
Here the top Info box is your friend.
Best Regards
Karol
Thanks i did that and i thought I deleted this post aftrr I figured it out
Best
- 11 Aug 2021, 11:38
- Forum: How to
- Topic: assign Font from file
- Replies: 3
- Views: 4353
assign Font from file
Hi guys, I was wondering if there is a way to set the font of a text provider to a font file on the computer (OTF/TTF files) directly. The objective would be to be able to change the font without having to open Ventuz designer and instead of setting the Font (VFontPropertyRef) input, we could just r...
- 05 Aug 2021, 11:44
- Forum: Feature Requests
- Topic: Unreal Node naming with interfacing
- Replies: 0
- Views: 6430
Unreal Node naming with interfacing
Hi, I've had an issue with workflow, Now with Ventuz having E2E nodes that are being read by UE4 via the actual node name.. its a bit difficult to interface content in designer. I have a layer with 4 container each one has two E2E nodes inside. I would like to have the ability to link the node name ...
- 05 Aug 2021, 08:30
- Forum: How to
- Topic: How to set up multiple NDI Outputs in Designer
- Replies: 4
- Views: 5555
Re: How to set up multiple NDI Outputs in Designer
Okay thats good news, Lets say i have a canvas which is 3840 x 1080.. I want to set the left half of screen to be Pipe 0 and the right half of the screen to be Pipe 1 for example. is this something that could be done? or is there a workaround to have any two outputs with different content rendering ...
- 02 Aug 2021, 14:54
- Forum: How to
- Topic: How to set up multiple NDI Outputs in Designer
- Replies: 4
- Views: 5555
Re: How to set up multiple NDI Outputs in Designer
Karol updated the sample code for remoting. You can find it here : https://forum.ventuz.com/viewtopic.php?f=14&t=3407&p=12132&hilit=remoting+Demo#p12132 I really tried using this, but I think its something different I need. Now with UE4 integrateion, Im trying to use multipipe to get tw...
- 01 Aug 2021, 08:58
- Forum: Feature Requests
- Topic: MultiSwitch Index of Max/Min
- Replies: 4
- Views: 5618